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| [Oct 24, 2012, 9:24 pm ET] - Share - Viewing Comments |
John Carmack tweets that there are still plans to release the overdue mod tools for RAGE, id's semi-recent first-person shooter (thanks VG247/ Joystiq/ NeoGAF). He ruefully says: BFG work pushed the Rage tools, but Real Soon Now. I hope. Sigh. I think we have made poor decisions on this all year.
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| 47. |
Re: RAGE Mod Tools Still Coming |
Oct 25, 2012, 15:08 |
MajorD |
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eRe4s3r wrote on Oct 24, 2012, 22:45: What do you expect from someone who coded ID Tech 5 and forgot how DETAIL textures or dynamic lights worked. Then tried to explain us that this _> http://media.bestofmicro.com/J/8/311732/original/rage-blurry.jpg is the future of game graphic engines, while the frostbite 2 engine, with half the install footprint blows ID Tech 5 so far out of the water that to this day they haven't found all the pieces again.
Rage will never look good. It is a failed experiment, proof that megatexture sounds neat on paper, but when executed fails on all levels. For super awesome vistas you could still get away with a matte painting with 4k*16k resolution. Tiled so that each piece is 1024x1024. Instead, Karmak would make you believe that the actual vista has to be modeled, textured by hand, and baked by a super-computer and then rendered in real-time on your PC again.
He is a superb coder, with absolutely no clue how to make good graphic engines anymore. But, but.....look, it runs at a silky smooth 60FPS on both PC and console platforms.
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