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XCOM: Enemy Unknown DLC Released; Two More Packs Planned

2K Games and Firaxis now offer sales of the Elite Soldier Pack for XCOM: Enemy Unknown, a set of customization tools originally offered as a preorder incentive for the strategy remake. This is accompanied by news they are also working on two DLC packs for the game, though they only have details on one of them, and this does not include key points like pricing or a release date. Here is what we know:

The Slingshot Content Pack, the first of two add-on content packs for XCOM: Enemy Unknown, will be available soon. In this new set of linked Council missions, gamers will meet an enigmatic Triad operative, divert an alien ship’s course, and do battle with the aliens in the skies over China. The Slingshot Content Pack includes three new maps tied to the Council missions, a new playable squad character with a unique story and voice and new character customization options. The release date and pricing of the Slingshot Content Pack will be announced soon.

The Elite Soldier Pack, originally free for those who pre-ordered XCOM: Enemy Unknown or purchased the game at launch, is now available for purchase for $4.99 (PlayStation®Network) / 400 Microsoft Points (Xbox LIVE® online entertainment network) / $4.99 (Windows PC). The Elite Soldier Pack provides the ultimate tools for soldier customization in XCOM: Enemy Unknown, including:

  • Classic X-COM soldier: Players will instantly receive a new recruit in their barracks inspired by the original X-COM: UFO Defense. The iconic soldier with the blonde, flattop hairstyle will return fully modernized.
  • Soldier Deco packs: Players can customize their soldier with several aesthetic upgrades to armor suits, including the new Hyperion and Reaper soldier armor kits.
  • Complete color customization: A variety of colors and tints for all armor sets in the game allow players complete control to customize their squad’s look.

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28. Re: XCOM: Enemy Unknown DLC Released; Two More Packs Planned Oct 24, 2012, 09:23 JSP
Tim Collins wrote on Oct 24, 2012, 08:15:
Maybe its just me but this game is tough as shit on normal. I jumped into this game on normal while having no clue what to do. Now that I totally get it and the patch came out, its still tough. Maybe its the game being easy but it always seems like everything starts crashin down on me. I don't wanna switch to easy mode, can anybody spit some tips on progression and decision making in the game.

Tim Collins, it is important to
1. launch satellites at the end of month, aim for having at least five by June
2. sell all damaged alien hardware salvage from UFOs, sell alien cadavers with at most five in reserve
3. upgrade to full six members in squad as soon as possible
4. wait until the last moment of panic for one nation then do the first alien base raid, upon success it will cut panic by 2 or three across the globe
5. invest in firestorm and eventually plasma cannon for it - it one shots normal UFO scouts and even makes short work of battleship class
6. battleship ufo has alien artifact to construct blaster launcher, the most powerful weapon for heavies

1. save often in tactical view and reload to not lose important member of squad
2. use SHIVs to counter psychic aliens and in terror missions
3. use overwatch a lot
4. at least have one support be the designate medic
5. Specialize assault to be the close combat veteran, usually one side of skill tree comprise of such abilities
6. lure enemies out, if they dig in, draw back and find another path around them while covering your rear
7. shooting % on first action point seems to be higher than if you move once to get in position
8. two snipers with higher upgrades definitely help, have at least one with double tap with squad sight
9. be very patient and advance each member in cover of each other
10. sectopods - sniper with disabling shot that nullifies its main cannon is useful
11. chrysalids - remember that they do not benefit from cover bonuses

I am by no means any expert, but I was able to beat normal with full satellite coverage and three psychics.
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