This trailer offers a look at the "Beast of America" in BioShock Infinite, Irrational Games' upcoming first-person shooter sequel (thanks nin via Kotaku). Word is: "See more of the streets (and skies) of Columbia, new ways to use your Sky-Hook and how Elizabeth can be your wingman in combat."
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Jerykk wrote on Oct 21, 2012, 23:40: From a physics standpoint, the rails are simple. The player attaches to a static, non-kinematic rail and moves in a set trajectory at a set speed along that rail. It's really not complex at all because there aren't a lot of variables involved. GTA4, Read Redemption Redemption and Max Payne 3 have to do more complex physics calculations and those were all designed for consoles. The skylines in Infinite are essentially rollercoasters. There's nothing dynamic about them at all. The only thing the player can do is attach and detach from them.
That would be pretty insane if the rails did move. Sure, of course their static, but it's still highly physics based calculations over extremely large areas.
I haven't heard a single good thing about multiplayer (coop doesn't count obviously) in any of those games, on console. Except it exists. Why would anyone play multiplayer on a console instead of a PC. Saying something is good on a console is like saying something was good on PC 10 years (scale is really about 6) ago. In gta4 was the first to have 16 iirc, but we had 16 back in 1995 or so. I just don't get how the console limitation isn't a factor. They would have to reduce the graphic quality and special effects, so much it would look like a 2001 game.
Not to mention most PC players go out of their way to turn off Autoaim. Hell people complained about GTA4 and MP3 on PC. Guess we will see, soon enough. Despite your optimism and rosey glasses, there's no way in hell it will work, much less well, on a console.
"Let's not focus on her. That'll be like entering a bad K-hole you'll never wake up from." Mr. Robot