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GOG.com Adds OS X Games

This section on GOG.com reveals that this digital distribution service has added Mac OS X titles to its catalogue, including the OS X edition of The Witcher 2: Assassins of Kings. This announcement offers details:

It's official! GOG.com supports Mac OS X.

We're bringing a part of our massive catalog of all-time classics to Mac, starting with an impressive 50 titles for Mac gamers to play and enjoy. 28 of the 50 titles, the best games in history, including Syndicate, Ultima series, or Wing Commander, will be playable on the Mac OS X for the first time ever--exclusively on GOG.com. The complete line-up reflects the diversity of available games unmatched by other distributors: classics like Simcity 2000, Crusader: No Remorse, Little Big Adventure, Theme Hospital mix with Anomaly Warzone Earth, Tiny & Big: Grandpa’s Leftovers, Botanicula, and The Witcher 2: Assassins of Kings. Speaking of monster-hunter Geralt and The Witcher 2, the Enhanced Edition of this award-winning mature fantasy RPG was released on Mac just today and is available on GOG.com with a 25% discount (that's only $29.99) for the next 48 hours.

We have also prepared a set of specially selected games from various genres that will be available 50% off for the next week: The Witcher Enhanced Edition, Crusader: No Remorse, Theme Hospital, Little Big Adventure, Postal Classic and Uncut, and Simcity 2000 are all available for 50% off--that's as little as $2.99 for unforgettable classics.

Remember, the 50 is just the beginning--we promise to release more amazing games on Mac in the near future. What titles? To find out and play even more best games in history check our website regularly, become a fan on Facebook, follow us on Twitter, or give us a nice +1 in Google+.

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15. Re: Bootcamp only real answer Oct 19, 2012, 05:06 Optimaximal
 
WaltC wrote on Oct 19, 2012, 01:37:
Blah Blah Blah
Your post is at best misguided, at worst downright wrong.

Bootcamp is *not* the solution to Mac gaming - Bootcamp is sidestepping the problem entirely for convenience and/or laziness. Mac gaming is the solution to Mac gaming.

Developers need to break out of the confines of writing exclusively for Microsoft's APIs and embrace proper cross platform programming. Heck, they're already doing it when writing console games for the PS3 (which uses variants of OpenGL/AL).

Valve & Blizzard are spending huge amounts of time getting their products working in Linux, which is often resulting in massive performance improvements over the DirectX builds and has led to them questioning and investigating how much more they can actually get out of DirectX.

Heck, the aforementioned Blizzard work exclusively in OpenGL because it allows easy cross-platform production, whilst iD Software work exclusively in OpenGL because of the greater freedom it offers in building their mental engines. UE3 also supports OpenGL natively. Then you have cross-platform engines & languages like Unity & WebGL which basically make the whole notion of a 'platform' irrelevant.

The only reason that no effort is given to anything but porting the games these days is laziness and/or budgetary limitations, but then again, if you looked in the Mac App Store, there are hundreds of previously DirectX games that have been converted because it's suddenly become viable.

Also, Bootcamp is *not* free, as you need to buy the associated Windows license to use it.
 
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