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| [Oct 14, 2012, 2:27 pm ET] - Share - Viewing Comments |
The Roberts Space Industries Website is back in action after being knocked offline for most of the time since the recent announcement of Star Citizen, the new space simulator from Wing Commander creator Chris Roberts. This allows those interested in participating in the crowdfunding for the game, which as so far raised about one third of its two million dollar funding goal. Thanks Arkayas.
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| 14. |
Re: Roberts Space Industries Website Back |
Oct 15, 2012, 00:21 |
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Aside from my love for Starlancer and Privateer, this game is incorporating a lot of the best elements from Allegiance, and the internet is finally fast enough to pull off that game. Most excellent.
Mechwarrior Online has already made me fall in love with the vehicular combat capabilities of CryEngine 3. The first time I hopped into an Atlas in MWO (which was after about 20 games as a heavy-class Catapult), it really felt like I was piloting an Assault mech. The firepower it unleashed was astounding compared to the pair of PPCs and medium lasers I was used to.
Thus, I cannot wait to be piloting a frigate in Star Citizen with the turrets manned by people I know enough to trust will keep the pirates at bay while running high-profit cargo in the border worlds. Knowing that there are no tariffs at the cost of getting raided by pirates, unlike the inner-system worlds with high tariffs and police to keep people relatively safe, except from the exceptionally thrill-seeking pirates. Knowing that they're human pilots will make it all the more tense, which Privateer never quite attained at its best. Will be flashing back to Allegiance days when it was in its prime, hoping that my gunners can shoot if I line them up on target. Or sneaking around trying to get a solid ore base going to support the war effort on the front lines.
Damn I miss Allegiance, haven't had that pang in what feels like a decade. This will definitely fill the void nicely.
Also, for anyone who hasn't played it, Starlancer is AWESOME in co-op. Hard to convince friends to re-attempt a hard mission just to get a better ending in it though.
Add in mod capability, private servers, the people that made Freelancer multiplayer mods that rocked the house are going to have a field day with this game. Most of that was hacked in, and this is going to have support out of the gate. CryEngine makes that all the easier. I'm giddy. |
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