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| [Oct 12, 2012, 10:34 am ET] - Share - Viewing Comments |
Ars Technica - Why on-disc downloadable content isn’t the crime it’s made out to be.
So let's all settle down. Just because a portion of a game disc is locked away as DLC doesn't mean you're getting ripped off. Both games and DLC are still value propositions that have to be judged on their own merits, regardless of whether they're available on disc from day one or not. You're not entitled to free content just because it's on the disc, or because it's taking away from what "should" have been in the core game. Don't like it? Don't buy it!
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Re: Op Ed |
Oct 12, 2012, 17:01 |
killer_roach |
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For me, it's a bit of a mixed bag, and I admit I'm more on the side of the publishers than most here. I find it particularly scuzzy that developers hide what's more or less vital parts of the game behind a paywall, but other things (like cosmetic items) I'm not as concerned about.
What the major problem is is the fact that games, like most other forms of media, fairly closely follow the monopolistic competition model for pricing. If a game simply has more content, they can't get away with charging more than their competition - if you need a certain average sales price to break even or get a market rate of return that's higher than the going MSRP, you're going to have to go the DLC route.
Ultimately, you'd think the publishers would figure out a cleaner way of making the break so as not to offend the consumer, but a disorganized rush to complete the game might result in such a mistake as Capcom has now done on multiple occasions. (I know they blame Microsoft's DLC rules on the 360 for why they do it, but they could always tell MS to go pound sand and whine for them to break their own rules - wouldn't be the first time a major publisher has gotten Microsoft to change policies as they go.) |
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