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XCOM: Enemy Unknown Patch

The 2K Games Forums have a list of the changes in a new patch for XCOM: Enemy Unknown that's now available to update the newly released installment in the counter-UFO strategy series (thanks Scott). Here's word on what this does:

We wanted to let you know the details for the PC update for XCOM: Enemy Unknown that went live today (10/11/12). I've included the notes on this patch below:

  • Various visibility/hiding optimizations
  • Multiplayer text chat support (press J to activate)
  • Mouse button 4/5 will switch soldiers in the Barracks
  • ESC hides the movement grid, if you do not want to commit to a move while it is activated
  • Squad Sight ability optimization
  • Fixed issue when equipping two grenades with Deep Pockets.
  • Fixed Rapid Fire sometimes consuming too much ammo.
  • SHIVs that are damaged will no longer become unusable.
  • Fixed some hangs/soft crashes in tactical combat.
  • Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
  • Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.
  • 1080p movies are now used at all times on the PC.

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63. Re: XCOM: Enemy Unknown Patch Oct 13, 2012, 16:26 nin
 
If they can patch it up I'll be happy with it. If not then I'll stomp a lot with my face.

TB posted several annoying issues like shooting through walls, sometime missing from point blank range, etc, yet I agree with him that even with those issues, the game looks like a blast.

I just wish I had time to try it out. It's a shame that so much good gaming got kicked out at once, as I don't know anyone that has the time/money for everything, and something always gets put on the "later" stack...I love that we have so much awesome stuff right now, but publishers are costing themselves sales when they do this.

 
http://www.nin.com/pub/tension/
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