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XCOM: Enemy Unknown Patch

The 2K Games Forums have a list of the changes in a new patch for XCOM: Enemy Unknown that's now available to update the newly released installment in the counter-UFO strategy series (thanks Scott). Here's word on what this does:

We wanted to let you know the details for the PC update for XCOM: Enemy Unknown that went live today (10/11/12). I've included the notes on this patch below:

  • Various visibility/hiding optimizations
  • Multiplayer text chat support (press J to activate)
  • Mouse button 4/5 will switch soldiers in the Barracks
  • ESC hides the movement grid, if you do not want to commit to a move while it is activated
  • Squad Sight ability optimization
  • Fixed issue when equipping two grenades with Deep Pockets.
  • Fixed Rapid Fire sometimes consuming too much ammo.
  • SHIVs that are damaged will no longer become unusable.
  • Fixed some hangs/soft crashes in tactical combat.
  • Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
  • Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.
  • 1080p movies are now used at all times on the PC.

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61. Re: XCOM: Enemy Unknown Patch Oct 13, 2012, 06:50 Prez
 
One thing I will advise people to do if they want a more genuine classic X-COM experience is turn off the enemy health bars. It sounds like a small thing but it actually adds a whole lot of tension to the game in my view. When you see a Muton with its 12 red health pips you start treating each encounter like a math equation: "Okay my assualt rifle with knock of this many pips, dude with the laser rifle can get this many, then a grenade will do 3 more...etc". In classic X-COM part of what made encounters with the tougher aliens so terrifyingly intense was you never knew just how much pounding you had to do to kill it - you just moved your squad in firing range and hoped enough would hit with enough damage to put it out of action before it the aliens' turn.

After I figured out how to do it it made a HUGE difference in the battles, and they feel way closer to the classic X-COM fights.
 
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