|
|
 |
| [Oct 11, 2012, 8:02 pm ET] - Share - Viewing Comments |
The 2K Games Forums have a list of the changes in a new patch for XCOM: Enemy Unknown that's now available to update the newly released installment in the counter-UFO strategy series (thanks Scott). Here's word on what this does:
We wanted to let you know the details for the PC update for XCOM: Enemy Unknown that went live today (10/11/12). I've included the notes on this patch below:
- Various visibility/hiding optimizations
- Multiplayer text chat support (press J to activate)
- Mouse button 4/5 will switch soldiers in the Barracks
- ESC hides the movement grid, if you do not want to commit to a move while it is activated
- Squad Sight ability optimization
- Fixed issue when equipping two grenades with Deep Pockets.
- Fixed Rapid Fire sometimes consuming too much ammo.
- SHIVs that are damaged will no longer become unusable.
- Fixed some hangs/soft crashes in tactical combat.
- Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
- Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.
- 1080p movies are now used at all times on the PC.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 43. |
Re: XCOM: Enemy Unknown Patch |
Oct 12, 2012, 10:35 |
InBlack |
|
|
SpectralMeat wrote on Oct 12, 2012, 10:25:
Bhruic wrote on Oct 12, 2012, 10:16:
SpectralMeat wrote on Oct 12, 2012, 09:10: So how do I build more uplink stations so I can launch more satellites if I do not have the option from the build menu yet? There are already 2 Countries that are red, but I can not launch any satellites over them. You should start with the option to build them, although it'll almost certainly be greyed out early on - they require a fair number of engineers to build. Doing an abduction mission or two with engineer rewards is a good way to ensure you can get them out quickly. Thanks I will keep an eye on that. It just seems weird that Countries are all panicked but I did not even have a chance to send a satellite over them and save them. Not because I've made wrong choices in the game but the game just doesn't let me build the appropriate building for more satellites yet. I wanted to launch a satelite and the game said I need an uplink first, so then I tried to build an uplink and the game said I need more engineers, then I built a workshop (which gave me more engineers) then proceeded to build an uplink and PRESTO!
It really was quite easy to figure out. I do think the old Xcom had a much better strategy meta game. It was basically the same thing only it gave you a few more options, in some ways this NEW Xcom is much harder to handle in the strategic section than the old game. (Which let you hire engineers if you had space for them for example)
Wow I cant believe I just typed those words...A game from 2012 that is HARDER than a 90's classic?? If you are on the fence about this game, you should buy it for that fact alone
This comment was edited on Oct 12, 2012, 10:41. |
|
 |
 |
|
 |
|
 |
|
| I have a nifty blue line! |
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.