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XCOM: Enemy Unknown Patch

The 2K Games Forums have a list of the changes in a new patch for XCOM: Enemy Unknown that's now available to update the newly released installment in the counter-UFO strategy series (thanks Scott). Here's word on what this does:

We wanted to let you know the details for the PC update for XCOM: Enemy Unknown that went live today (10/11/12). I've included the notes on this patch below:

  • Various visibility/hiding optimizations
  • Multiplayer text chat support (press J to activate)
  • Mouse button 4/5 will switch soldiers in the Barracks
  • ESC hides the movement grid, if you do not want to commit to a move while it is activated
  • Squad Sight ability optimization
  • Fixed issue when equipping two grenades with Deep Pockets.
  • Fixed Rapid Fire sometimes consuming too much ammo.
  • SHIVs that are damaged will no longer become unusable.
  • Fixed some hangs/soft crashes in tactical combat.
  • Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
  • Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.
  • 1080p movies are now used at all times on the PC.

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28. Re: XCOM: Enemy Unknown Patch Oct 12, 2012, 06:37 Bhruic
 
InBlack wrote on Oct 12, 2012, 05:51:
Welcome patch, I wondered if the squad sight was kind of bugged. Im having a blast and it seems my focus on getting sats in the air is paying off bigtime. Still broke as hell, only managed to construct one laser assault rifle & one carapace armour because I sold weapon fragments on the grey market so I could afford certain upgrades.

As has already been mentioned, a lot of your income is going to come from satellites. Every time you deploy one over a new country, your monthly income goes up. What I do now is wait until about 5 days before I have the council meeting, and check the unrest levels. If any country is going to leave, they get a satellite. Otherwise, I throw a satellite at the country(ies) that will pay the most and give the best scientist/engineer bonuses. Deploying satellites before you need them is actually a bad idea. Build them, have them ready, but no need to use them (with the caveat that they take a few days to deploy to the country, so you can't wait until the last minute - you get the unrest reduction immediately, but not the money).

Also, do not deploy satellites to any geographic region to which you are not going to build interceptors. All that'll do is allow detection of a UFO that you can't shoot down - and not shooting them down will often increase unrest. If you can't afford to buy new interceptors for a region, assign your satellite to a region you've already got covered.
 
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