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Grand Theft Auto V Details Near

Game Informer editor-in-chief Andy McNamara tweets that he is here in the town so nice they named it twice to check out Grand Theft Auto V, the open-world action game so nice, it's on its fifth installment: "In NYC, about to check out Decemberís cover game #GTAV." Kotaku notes that the way GI typically promotes things suggests we'll hear more about GTA5 in early November. Thanks nin.

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31. Re: Grand Theft Auto V Details Near Oct 11, 2012, 18:59 SectorEffector
 
not at all, I know theres a ton of players that quickly adopted Saints Row over GTA.

usually its accompanied with "I DONT WANT TO HANG OUT WITH MY STUPID COUSIN"

or

"DRIVE, SHOOT, CUTSCENE, DRIVE, SHOOT, CUTSCENE, DRIVE, SHOOT..."

all the while doing such a good job at focusing ever so tightly on the bad while completely overlooking a plethora of wonderful technology and attention to detail that the game had at the time of release.

Really, load up GTA just walk into the street with a shotgun and blast a passing car.

To this day it still feels viceral with the glass covered in blood the head slumped against the horn and the car veering off into a ditch, while the bullet holes have parallex mapping and seperate decals for buckshot shotgun that catch the sunlight as you see the car coast to a stop.

Captures that oomph that real guns need to have in games. The entire game is based around guns.. they damn well better feel solid. No fucking disappearing decals after 5 seconds, or ragdolls that float through the air in the jesus T Position....

You're not the only one.

I do whole heartedly agree with the clunky physics on the player, it should have only engaged when a car knocks your over etc.

Shooting someone in the head in RDR with exit wounds and euporia and watching the the horse drag him away is nothing short of spectacular wanton violence done right
 
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http://www.youtube.com/watch?v=6-Q2iICtlIc
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