Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

More Project Eternity Goals

The Kickstarter Campaign for Obsidian Entertainment's Project Eternity shows this fundraiser has passed its $2.6 million stretch goal, and announces the rewards that go along with that milestone (thanks nin). They have complete details on rewards for every tier, as well as the artwork that will go on some of the reward merchandise. Word is they will close out this campaign with their foot firmly on the accelerator:

We have a lot of great stuff planned over the next six days. Josh is doing a lore update tomorrow along with some other BIG announcements, we are organizing an AMA over on reddit so everyone can ask Tim, Josh, Feargus and myself (Adam) a ton of questions, and we are getting our crazy ideas put together for the live stream of the last hours of the campaign next Tuesday.

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

30. Re: More Big Picture Details Oct 11, 2012, 17:49 Jerykk
Jivaro wrote on Oct 11, 2012, 17:42:
HorrorScope wrote on Oct 11, 2012, 17:21:
I like how these guys are now master budgeteers and time management geniuses. They know how much this will cost and how much time. I thought this industry really had problems with both of those. But Kickstarter is all that is needed to be masters of such things. "They should have done this years ago!".

It is an interesting point. I mean games, like movies, are famous for going over budget and over time. I wonder how it changes development planning, if at all, when you know the budget is pretty much set rather then a big AAA production where you can go to a meeting, make a pitch for more time and money, and with some luck you are off and running again. With a Kickstarter, are the employees simply paid a flat contractor's fee for the project rather then hourly, for example.

I at least would be interested to hear how that works.

Another thing to keep in mind is that Kickstarter devs don't have to deal with publishers or license-owner trying to influence the game's creative direction. The publisher or license-owner might want specific features or content in the game and in most cases, the dev has no choice but to comply, even if it means they have less time and resources for the rest of the game. With Project Eternity, Obsidian doesn't have to deal with any of these things.
Avatar 20715
Reply Quote Edit Delete Report
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
          Email me when this topic is updated.

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


Blue's News logo