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Chris Roberts' Star Citizen Announced

The countdown on the Roberts Space Industries Website has concluded, and we have word that Star Citizen as the new game from Wing Commander creator Chris Roberts, which will indeed be a new PC-only space combat simulation. The game will be crowd funded through a link on the website, though at the moment this is still asking for a login from their whole viral countdown dealie (enter "42"). Word is that the game has been in development at Robert's LA-based Cloud Imperium Games for the past year, and while it will not be complete for another couple of years, they intend to have a playable version in the hands of their backers in about a year. Here's the Announcement Trailer and here's word:

Chris Roberts, who helped define the space sim genre in computer games during the 1990s with his Wing Commander® and Privateer® franchises, is back in the cockpit again with a new title he says will change the way people perceive games for the PC and will breathe new life into space combat games. The new game, Star Citizen™, was officially announced today at the Game Developers Conference (GDC) Online taking place at the Austin Convention Center. The game is being developed by Roberts’ Cloud Imperium™ Games studio, located in Los Angeles.

Roberts’ re-entry into gaming comes after he spent more than a decade as a director and producer in the Hollywood film industry. In 1990, he introduced Wing Commander to the world of PC gaming and the franchise went on to sell millions of units and spawned multiple sequels, a feature film and another highly successful game franchise, Privateer.

Star Citizen, already 12 months into production, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.

“In recent years, game designers have stopped innovating and pushing the boundaries of what you can do in this genre,” says Roberts. “I plan on bringing that kind of development mentality back into PC gaming and space sims in particular.

“There is a lot of noise out there regarding social and mobile games right now, and I think PC gamers are feeling a little left out of the mix. But the PC is still incredibly capable of presenting an experience that doesn’t take a back seat to any other platform out there, including consoles. With my game, I want PC gamers to stand up, be counted and get excited again about all the great experiences their computer can deliver.”

At GDC Online Roberts also announced a program to bring his devotees and other interested parties much closer to the development process. A crowd funding site has been posted at www.robertsspaceindustries.com to help raise the necessary funds for completing development of the project. “Our purpose today,” said Roberts, “is to allow our fans to join us in this process early. It will likely be another two years before the full product is ready for release, but early backers will be able to play a version of the game a year from now.

“We are taking this approach to fund-raising for several reasons,” said Roberts. “For one, this route takes the traditional game publisher out of the mix and enables us to take the millions of dollars normally used by publishers for a triple-A title and plow them right back into developing the game. Secondly, using our own crowd funding mechanism allows us to reach out to our international fans, who have been devoted followers of my games in the past. Thirdly, going direct gets us much closer to our fans and allows us to focus more on the community side, create more updates for our fans and directly interact with them as we are making the game.”

Star Citizen, still in early development stages, will not require a subscription, but will not be free-to-play either. Roberts says the game will be available for a one-time purchase. And while players will be able to play in the Star Citizen universe for free, there will also be virtual items available for purchase with in-game credits so players can customize their ships and other items.

The game is being developed for PC only. More information about Star Citizen can be found at www.robertsspaceindustries.com.

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95. Re: Out of the Blue Oct 12, 2012, 22:45 Yosemite Sam
 
Creston wrote on Oct 12, 2012, 11:12:
Bhruic wrote on Oct 12, 2012, 06:40:
BazzaLB wrote on Oct 12, 2012, 01:44:
I played all the X Games, but I have grown jaded by the fact that its more of a factory management sim than anything else. I like to be the lone trader/fighter in a small craft with an incentive to upgrade and explore.

Yeah, that's the way I like to play too. The ability (nay, effectively the requirement) to automate so much of the game makes it less appealing to me. I still enjoy the X games, but I'd rather have a Privateer style game, where I do all the trading myself.

You know that you actually CAN play X that way, right? Nobody is forcing you to set up factories and own 800 ships. It's there if you'd like to do that but you don't have to. Especially since Terran Wars, being a one man operation who takes bounties, missions, hunts pirates etc is extremely lucrative, probably even more so than actually trading/building an empire.

I believe they're going to take away the multiple ships in X-rebirth and just concentrate on you in one ship. (A la the first X.)

Creston

Was gonna mention that, but figured hes got the hate on so why bother. It's one thing I noticed about TC and I like it, spent a great deal early on just doing protect station and sector patrol missions, was a blast. Of course once my rating got too high I had to quit because I was getting waaay outclassed and outgunned, my little sabre just coudlnt cut it anymore.

Heh in my game a couple of Xenon frigates, Q and a PX, were really giving me a hard time in Split space... damn Q had me holed up in a station for over two hours before a window opened for me to bug out. Well last night I finally cashed up enough to loadout my Vidor that I got playing the Terran missions, paid those Xenon MF'rs a visit

No exploration lol, I'm over 80 hours in and I doubt I've discovered half the sectors, and I went on a tear with a scout trying to find a place to buy a jumpdrive.

PS Ya saw that you were only going to have one ship in Rebirth, sounds like they are going the MassEffect route. Kinda bummed about that. I really like working my way up until your finally standing on the bridge of your capital ship.

 
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