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Loot Drop Kickstarter Interview

An interview on Gamasutra talks with Tom Hall and Brenda Brathwaite of Loot Drop about their just-announced Kickstarter for an "old school RPG." They discuss their goal of melding traditional elements like character development and investment with modern elements like advanced graphics. There's also a discussion of how the pair will be developing two different parts of the same game world, which explains why one of the Kickstarter's stretch goals is two separate games. Here's a bit on that:

Brathwaite and Hall have conceived of the game as having two distinct worlds part of the same universe and the same timeline, where one of them is fundamentally Brathwaite's and the other's is Hall's, with a bridge connecting the two.

Hall's second world is viewed as something of a sequel if the game's stretch funding goals are met. But ultimately the pair will collaborate on all aspects of development, and in Hall, Brathwaite has the ideal complement to her RPG values.

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22. Re: Loot Drop Kickstarter Interview Oct 5, 2012, 16:38 noman
 
Tom Hall was deeply involved with Wolf 3D and DOOM, and created Anachronox. That's enough for me. I added my pledge. However this may be my first Kickstarter pledged project that won't reach the target. They needed a much better defined first pitch to have a wider participation.

Good luck, Brenda and Tom.

By the way, some of the comments here remind me of Cleve Blakemore. I recall how harsh he was on the folks at Sir-Tech (creators of Wizardry). He probably must have had some comments about Brenda as well. I don't remember it too well as it's close to ten years now, from the time when comp.sys.ibm.pc.games.rpg and strategic were getting several hundred postings a day.

By the way, when would Cleve be starting a Kickstarter project for Grimoire? The pitch video could be more fun than the game.
 
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