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| [Oct 04, 2012, 10:44 am ET] - Share - Viewing Comments |
GamesIndustry International has further details on sales of the Mists of Pandaria expansion for World of Warcraft, Blizzard's MMORPG. They say the add-on has now sold over 2.7 million units, and the game's subscriber count currently tops the 10 million mark over the summer.
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Re: WoW Passes 10M Subscribers Again |
Oct 4, 2012, 17:54 |
Muscular Beaver |
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WyldKat wrote on Oct 4, 2012, 17:04:
Kythlyn wrote on Oct 4, 2012, 11:12: The biggest problem with Panda is Guild Wars 2. Going back to a quest log from dynamic questing is jarring. As is...
-Being forced to stand in place while casting/attacking -Being unable to dodge enemy attacks -Combat based on item level, not player skill -Same old tier based dungeon/PVP gear grind -No large-scale PVP warfare with castles, keeps to conquer with siege engines -Kill/Quest stealing -Simplified and downright restricting "noob friendly" skill tree -Only a few classes can rez, don't expect them to in the open world because everyone is focused on their wall of text quest log -Outdated graphics vs top quality modern graphics -Forced to pay a subscription fee -Forced to have "item level x" or tank/healer to go do dungeons And really there's so, so much more.
"Have fun," to the people that want to continue to play this stuff, but I've had my fill a long time ago in Wrath when the story started in WC3 was wrapped up. Thats exactly the problem. People dont want more complex games. GW2 is more complex, and for me a lot more fun because of that. But the majority likes it simple.
Oh and I dont agree with your graphics point. It does look better, but its nowhere near "top quality modern graphics". Look close, most of the environment is low poly too. Actually not much more polies than WoW. The chars and NPCs look nice, since they have a much higher poly count, but look at the buildings, trees, rocks, even the vegetation textures, etc. And that also explains why its running pretty good on my 4 year old mid range graphics card. |
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