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XCOM: Enemy Unknown Launch Trailer

The launch trailer for XCOM: Enemy Unknown, subtitled "Our Last Hope," offers a look at gameplay to celebrate next week's release of Firaxis' continuation of the X-COM series of sci-fi strategy/action games. They say: "Take command of XCOM headquarters, recruit and train your soldiers, and research alien technology to advance the capabilities of your squad. The battle against the enemy will be tough, and success will depend on your ability to keep your recruits alive and evolve them from rookies to more skilled and powerful soldiers. You are our last hope to save humanity from the global alien invasion. Good luck, Commander."

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34. Re: XCOM: Enemy Unknown Launch Trailer Oct 5, 2012, 04:25 InBlack
 
Prez wrote on Oct 5, 2012, 00:37:
This is one of those times when I get torn about a project - in truth there is little doubt that this game is going to be at least good. It seems likely to be great. But (and there is the "but" everyone was waiting for) after I read each preview and interview and watch each trailer, I have to ask myself, is it X-COM?

I mean, when I think about my favorite things about X-COM (the original), things that come to mind are not even in the new game. I loved the randomly generated maps. I loved how they were fully destructible. I loved the open-endedness where you could go on missions almost indefinitely, and I loved that you could bring a squad of 22 soldiers with you on missions once you researched the best ship. So in the new version I only get 4 to 6 soldiers? There's a finite number of maps? You may only see 30 of them in a game? In the original, I could go on 100 missions easily before I ever attacked Cydonia. What else is missing that we haven't yet heard about? This is all kind of hard to swallow for me. Because they named it X-COM, I am kind of expecting what I think makes up X-COM to be in there, and so much of it apparently is not.

Hopefully enough 'X-COM-ness' will survive the transistion to a new modern day iteration and I can avoid missing out on a great game because of a name.

Those are precisely my issues with the game, and the main reason why I did not pre-order. Some of those issues have been adressed by fellow Bluesnewsers in the 'know-how':

Apparently the number of missions is not fixed in stone, it depends on what you research (just like in the original game) and how efficient you are in pursuing these goals. Apparently unlike the first game these goals will be known to you before hand, or rather as soon as you reach a milestone in the game, such as capturing your first alien, you will know exactly what you need to do next to progress in the game. So some major asshole handholding here but hey...its the 21st century we all gotta fucking deal with it or give up our hobby right??

The levels are still (fully?) destructible. THey are not proceduraly generated but as far as I know there are a number of levels for each template.

Say the mission is an urban setting. I guess there would be probably about 5 different levels for that setting. This is just an (un)educated guess though.

I dunno, Im on the fence and will wait and see...Im afraid that the game will feature too much handholding and too many TeamUSA high five close up headshots to be even remotely as atmospheric, scary or interesting as the original one was. But then again it might be crazy fun nontheless....It also might be a turd served as chocolate chipped Ice Cream....
 
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