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Blizzard's Pardo: Single-Player Games an "Endangered Species"

GamesIndustry International has an excerpt from their in-depth interview with Blizzard's Rob Pardo where the World of Warcraft lead designer expresses skepticism about the "endangered species" of AAA single-player games. "I don't see there being a great business model for it these days. It's really sad, there's just a lot of elements out there that conspire to make those games difficult to make now," he says. "Between pirating or the ability for people to rent games, it's hard for publishers to pour millions and millions of dollars into a game and not necessarily see the return they need to make those budgets realistic."

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53. Re: Blizzard's Pardo: Single-Player Games an Oct 4, 2012, 10:01 Optional nickname
Dear Blizzard,

Thank you for your time and games granted to us from Warcraft 1, Starcraft 1, and especially Diablo 1. Your next sequels were stellar, but your third iteration of Diablo 3 has totally destroyed your credibility.

I say this to you, as an enthusiastic gamer, since tabletop Pong.

I am in T1 Distribution for NorthAmerica, and all of my database customers of 70,000 professional resellers agree, that they will no longer ever purchase another one of your games. You have left a really bad taste in our mouths

I think you will finally bury yourselves with Titan. May that monster (titan) whack you with it's mallet of might, and forever rest in peace.

You have insulted the integrity of gamers across the land with your experimental Diablo 3. You already ruined innovation with WOW, I guess I must accept there is some defect in human nature, that so many mindless followers still play your games today.

thank you for the memories, but you are officially buried, along with EA in my books.

you really hurt yourselves more than you did me.

P.S, you do have a chance to redeem yourselves, and that is to remove ALL trace of coporatism from your Diablo3 game engine. Will you do this? It depends solely on you. A real man will admit his own flaws.

This comment was edited on Oct 4, 2012, 10:08.
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