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Loot Drop's Tom Hall/Brenda Brathwaite Kickstarter

This Kickstarter Campaign from Loot Drop seeks funding for an old-school RPG from this studio founded by John Romero and Tom Hall (thanks Rob). They are looking for a million dollars to develop "a classic RPG from the days when RPGs were king" designed by Hall (Anachronox) and Brenda Brathwaite (Wizardry), though if they hit the $1.9 million plateau, this will actually become two separate games, one designed by each. Like so many Kickstarter campaigns, there is no concise summary of the game, but here is their outline of the game world:

  • Exploration: Explore a richly detailed world, home to unique, dangerous and sometimes crafty creatures who may be friend or foe.
  • Treasure: Loot castles, caverns and dungeons and defeat hordes of creatures in a world where your skill and cunning are key.
  • NPCs: At least five known NPC races call this world home. Forge alliances with them and do their bidding - or be their undoing.
  • Quests: Solve hundreds of quests on your way to discovering and uncovering the secrets of the world.
    Multiple Endings: The smallest of intentions sometimes matters far more than you know. It is a world alive with memories.
  • Multiple Beginnings (Stretch Goal): The endings in one game affect the beginnings in another. Import your characters from one world to another.
  • Combat: Turn-based combat harkens back to the days when spells and swords hit hard and last-second healing spells saved the day.
  • NPC Enemies (Stretch Goal): What once was a relatively peaceful world becomes much more dangerous not only for you, but for those who live there. New NPCs come complete with an expanded game area and quests.

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45. Re: Loot Drop's Tom Hall/Brenda Brathwaite Kickstarter Oct 4, 2012, 22:30 Paranoid Jack
 
1st Person or 3rd, I will be highly surprised if they do not meet their primary goal to fund. I'd be even more surprised if they haven't learn from Obsidian. It is best to keep dangling a new carrot every couple days. If they can start a slow steady release of info and stretch goals they will have no trouble meeting their goals.

Still I'd rather not have an old school 1st person RPG. Legend of Grimrock was fun but not as fun as an isometric cRPG could have been. On the other hand too much of anything is never a good idea either.

So as you can tell I am on the fence and feeling no rush to jump off.

edit: @Mr. Tact, that comment was more about KS as a whole than just Loot Drop's KS. At the rate we are going there will be dozens of larger studios all trying to pitch a project to us via KS. Over all not a bad thing but we can only fund so many. As others have stated I would like to see something release before putting too much more of my money into projects. I've already spent over three hundred and Eternity has yet to fund.

This comment was edited on Oct 4, 2012, 22:36.
 
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