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Chris Roberts Interview

GameSpot has a chat with Chris Roberts in advance of the game announcement we're all presuming will follow the recently discovered countdown on the Roberts Space Industries Website that's set to run out on October 10th. While the Wing Commander creator is still holding his cards pretty close to the vest, he discusses his lack of desire to make a mobile or social game, and how he has secured private funding so he can forgo working with publishing partners like Activision or Electronic Arts. He also doesn't discourage the presumption (supported by this teaser trailer) that this new project will be the type of space combat game he helped pioneer. "A couple years ago, I came to the point where I was playing stuff and I was feeling like the technology was getting to the point where I could do some stuff that I was interested in again. The level of immersion and realism that you can do [today] is significantly higher," Roberts said. "I want to get back to the roots of what I did in the old days with Wing Commander, which was, if you've got a really badass PC, this is going to show it off."

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13. Re: Chris Roberts Interview Oct 2, 2012, 20:25 Panickd
 
Muscular Beaver wrote on Oct 2, 2012, 16:23:
Well, it doesnt seem he has the rights to Wing Commander or Privateer, so this will be no game in Wing Commander universe. So I am not that excited yet, because Freelancer was only meh.

I kind of liked Freelancer. Sure it wasn't what Chris Roberts fully envisioned because he left right after Microsoft acquired his company and they dumbed the game down considerably, but I don't think his original vision could have been accomplished in the time of 600Mhz PCs. But when I think of his original vision for that game I get very giddy over what he could do now if he were just left to his own devices and allowed to explore everything that PC gaming is capable of today much the way he did back with Strike Commander (and as a side note - damn I'm old).
 
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