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Project Eternity Passes $2M; Adds $2.3M Goal

Having surpassed their $2 million stretch goal, Obsidian Entertainment has posted a new update on their Project Eternity Kickstarter revealing a $2.3 million stretch goal for the already-funded RPG. In this Josh Sawyer explains how if they hit that mark they will include three gameplay modes that will create a greater challenge for hardcore fans, who would be able to choose any or all of Expert Mode (disabling ease of use elements), Trial of Iron (permadeath like Diablo Hardcore mode or Temple of Elemental Evil's Ironman Mode), and Path of the Damned (with customizable enemy levels like Icewind Dale's Heart of Fury mode). They would also add "Godlike" races, saying: "These folks have been described previously as being similar to the humanoid 'planetouched' in D&D: aasimar, tieflings, and genasi." Thanks nin.

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29. Re: More Big Picture Details Sep 27, 2012, 01:14 killer_roach
 
Creston wrote on Sep 26, 2012, 23:52:
You kind of have to take it on good faith that they're actually putting these options (or extra quests etc) in there. Then again, if the community makes three stretch goals each promising an extra race and companion and class, and then in the final game there are a grand total of four companions, races and classes, people are probably going to go "Errr... so your original game only had ONE of each??"

I doubt an experienced dev would try to screw its fanbase like that for a few hundred K.

As for the Mac/Linux ports, quite a few of them do say that "we're making the PC version first, and the ports will come later."

And then there's been a few cases where the developers have missed a stretch goal and then turned around and went "you know, we're going to put this in the game anyway". (The new Carmageddon game had this happen, for instance, but that had more of a feel of a glorified preorder than most.)
 
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