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Project Eternity Passes $2M; Adds $2.3M Goal

Having surpassed their $2 million stretch goal, Obsidian Entertainment has posted a new update on their Project Eternity Kickstarter revealing a $2.3 million stretch goal for the already-funded RPG. In this Josh Sawyer explains how if they hit that mark they will include three gameplay modes that will create a greater challenge for hardcore fans, who would be able to choose any or all of Expert Mode (disabling ease of use elements), Trial of Iron (permadeath like Diablo Hardcore mode or Temple of Elemental Evil's Ironman Mode), and Path of the Damned (with customizable enemy levels like Icewind Dale's Heart of Fury mode). They would also add "Godlike" races, saying: "These folks have been described previously as being similar to the humanoid 'planetouched' in D&D: aasimar, tieflings, and genasi." Thanks nin.

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15. Re: Project Eternity Passes $2M; Adds $2.3M Goal Sep 26, 2012, 19:31 killer_roach
 
Bradley wrote on Sep 26, 2012, 18:00:
A game editor for something with this kind of graphical style would be a real challenge. The maps looks seamlessly "hand drawn" as one large image. Trying to match the art style would be far out of scope for most people using the editor. I'd love it if they found a way to pull it off using some kind of drag and drop gallery of preassembled pieces though. Not going to hold my breath though.

Might not be practical for the average person, but the option could be made available for skilled designers, or at least have tools to create new content within the existing game world, to allow those without a dedicated art team to create their own adventures in the Eternity setting...
 
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