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XCOM: Enemy Unknown Demo

Steam's XCOM: Enemy Unknown Page is now accepting pre-purchases of Firaxis' upcoming continuation of the X-COM series of counter-UFO strategy games, which includes an unusual program that offers customers increasing levels of rewards as more of them commit in advance of the game's release next month. The page also now offers a demo of the game playable through Steam. This announcement has more details on pre-purchase incentives and a special edition of the game at some retailers, as well as the following explanation of what to expect from the demo:

Gamers who download the demo will be guided through two levels of the single-player tutorial campaign, experiencing the combat controls and effective tactics for defending humanity against the alien threat. The two tutorial missions will also introduce players to the XCOM base, where soldier training and researching alien technology takes place, and offers a chance to experience the tactical and strategic layers of XCOM: Enemy Unknown. The XCOM: Enemy Unknown playable demo will be available soon for console gamers.

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60. Really Glad I Pre-Ordered Sep 25, 2012, 00:51 Paranoid Jack
 
I loved the demo and for now will stick with my PC retail version. Looking forward to the geeky patch. But who knows I may go for the Steam purchase if they reach the Civ V goal. That is the only bonus I am interested in though at this point it may not make a difference.

As far as the tutorial part of the demo I also was at first let down I didn't get complete control of the squad from the very start. After thinking about it I realized this was for the best. Not everyone has seen the videos. Not everyone has played a couple dozen TBS games. Plus I'll bet its the first level of the game which helps to introduce you to the mechanics and a bit of the story... I think the demo sells it well. Though I too wish there were a half dozen levels to play through. I don't want to wait for the release.

After playing thru a second time and seeing slight changes from the AI I am left wondering how different the AI will be on the harder levels. I pray it will ramp up with each level. Not just increase the number of tangos on the map. Either way I am very much looking forward to October 9th. Tomorrow morning I plan on arranging the day off. Even if I have to take somebodies weekend duty.

Can't wait to play the game for a dozen hours straight making all the research choices we couldn't try in the demo.
 
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