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Steam Top 10

Here's Valve's list of the ten bestselling titles on Steam for the past week:

  1. Borderlands 2
  2. Torchlight II
  3. Counter-Strike: Global Offensive
  4. FTL: Fater ThanLight
  5. Borderlands 2 Season Pass
  6. XCOM: Enemy Unknown
  7. Arma II: Combined Operations
  8. F1 2012
  9. The Elder Scrolls V: Skyrim - Dawnguard
  10. The Elder Scrolls V: Skyrim

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104. Re: Steam Top 10 Sep 25, 2012, 13:29 Creston
 
eRe4s3r wrote on Sep 25, 2012, 12:49:
No they are literally new types (with new attacks) of old enemies, well mostly. I haven't checked much more than that. Demons are the 51 version of Bully Mongs, they throw fire-balls and are different in that they are obviously immune to fire. But I am not sure how many more of these "new" types exist. You find different enemies with different elemental protections, basically. Though they all kinda look alike

As for elemental damage, it is now listed as DMG + Chance and valid per bullet fired. And yeah, you will never find x4 elemental weapons. But you will find weapons with x+ bullets per shot and each bullet does it's own elemental damage (with a chance to do the special elemental effect). Unique weapons are totally different though, they apparently hide their modifiers and have vastly different effects (delayed fuses, stick on enemy, grenades instead of bullets, ricocheting elemental darts.. etc)

Ie, a 16x corrosive shotgun fires 16 corrosive bullets each bullet having the chance X to cause the special effect and doing the corrosive damage listed ON TOP (but normal bullet damage might be entirely 0'ed by armor).

Level 50 guns by the way, do around 15000 to 30000 damage base-line (and over 200k with elemental slag etc.) or in case of shotguns, 5000 damage x 12 or x16 with elemental damage around 4000 to 6000. So weapons can ramp up in damage to insane levels, right elemental type still is the most important though..

The elemental damage and chance is now vastly less important, the base-damage and bullet modifier seems to be the most vital thing. That said, if you ever find a 3000dmg x16 explosive shotgun you will find out that things can still be pretty extreme ;p 16 explosions each with their own AOE + bullet + explosion damage added on top is pretty extreme imo.

But you are right, the elemental "level" stat is gone.

I'll take your word for it with regard to the TVHM. I haven't seen it myself yet, so if they genuinely made it harder and different to play, then that's awesome.

As for the changes to weapons, that just fucking sucks. I was finally able to load your screenshots, and yay. Even at level 50, the weapons are just higher damage variants of what I'm already finding. It's not a different gun, it's just the same gun that does more damage. No more Acid X4 or things like that.

And the fact that the majority of guns now "fire three bullets at once" is a fucking BLIGHT on the game's weapon systems. Got a kick-ass sniper rifle from Mordecai last night, so happy as a clam I sell my old one and go around trouncing shit. Only to find out is shoots three bullets at once, so I have two shots plus one with a single bullet before I have to reload.

Even though it does almost double the damage my old sniper rifle did, it is in no way, shape or form as effective at keeping an enemy mob under control. Three bullets fired at a single mook that dies from one bullet is hideous overkill and a waste of damn ammo. And where I used to have 100+ shots, now I have ~35.

And almost every single fucking gun is like this. Good luck finding a shotgun that doesn't just eat 3 ammo with every fucking shot...

They've been bleating about how they have more weapons than in BL1, but that seems to be just a blatant fucking lie. I keep finding the same five variations over and over and over again, and only rarely does something different pop up.

Creston
 
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