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Torchlight II and Demo Available; MMO Questions

Torchlight II is now available, offering the second installment in this action/RPG series from Runic Games, a developer that boasts some of the creators of the original Diablo (there's an interview on IncGamers with Matt Uelmen talking about the old days of Blizzard North). Joystiq has word from Runic CEO Max Schaefer that the company is working on an OS X edition of the game, but that they are reconsidering plans for an MMO version of Torchlight. Here's his convoluted explanation: "We're waiting to do the Mac port of Torchlight 2, and fix whatever launch issues we have, and then decide after we've had a good night's sleep or three. It is likely that nothing that would be called an MMO is the next thing we do, though, but that's not 100 percent certain." Travis Baldree elaborates on Reddit: "I'll be frank, we have no plans to jump into that right now. The landscape is a little different than a few years ago, and creating the amount of content we did for Torchlight 2 was a supreme effort with a team this size. Taking on an MMO immediately afterward is not our current desire." Torchlight II is available on the Official Website and through Steam, and they each also offer a playable demo (thanks Frans), though there are no details on what this includes. Here's how the game is described:

The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands!

Torchlight II captures all the flavor and excitement of the original game - while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!

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39. Re: More Big Picture Details Sep 21, 2012, 07:18 MisterBenn
 
I updated that quote, sorry Prez. I was alt-tabbing in and out of the game at the time...

The main thing I see with the skills is that by level 20 characters of a given class will not all be the same, there definitely seems to be scope to make different builds within a class. And you can only respec the last few points you spent so you do need to think ahead and commit yourself in a chosen direction. It's straightforward enough but it does everything well from what I've seen.
 
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Playing: Path of Exile, Trials Evolution, Magic 2014.
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