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Gratuitous Space Battles Adding Direct Control

Cliffski's Blog has a post outlining how the long-requested ability to directly control spacecraft in Gratuitous Space Battles that will be added as a free update to the game soon. Here's a trailer showing off new features in the new patch, and here's word:

Essentially, I have added an option to singleplayer GSB battles that lets you play the game like an RTS. For all those people who hated one of the central elements of the game (no control during battles), you now have that as an option. If you have played the game before, you might enjoy giving it a spin with the new option. (Sorry, the demo isnít updated with this feature yet). If you were always on the fence about buying the game (which you can get here) because of the lack of control, now is the time to buy :D.

This is patch number 60, so it took me a while, but I thought Ďwhat the hellí. I demonstrate how it works, along with some new visual effects added in this patch, in this video below. Please upvote it, or retweet it, or do what ever trendy things you socially-enabled gamers do these days. Itís much appreciated. And tell me what you think of it, too. BTW itís a free update, not DLC. This update *will* make it to the steam copy, I just need to get them to update it.

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19. Re: Congrats, finally realized the obvious. Sep 18, 2012, 07:36 Beamer
 
HoSpanky wrote on Sep 18, 2012, 07:23:
But just because a game doesn't appeal to YOU doesn't make it bad. BAD games are bad. Buggy games are bad. GSB is just weird.

But some niche games ARE bad. The bulk of your time in GSB wasn't spent designing but spent watching those designs fight. It was about 5 minutes of gameplay for 15 minutes of watching things slowly unfold.
If I wanted that ratio I'd play some crappy Metal Gear game.

I am fine with games where you just see the outcome rather than create it. I've played plenty of fantasy hockey (e.g., fake players in a simulator), spent years playing WebBl, a fantasy boxing game where you just input strategy in a rudimentary coding form and get the results of your fights every week, and would love a game that is based on trial and error like those.
But the trials were too long. Watching those fights, just to get feedback for minor modifications, became excruciating.
 
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