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Dragon Age III Inquisition Announced

The BioWare Blog is written by Mark Darrah, who introduces himself and Dragon Age III Inquisition, the next installment in the Dragon Age series of action/RPGs. They've been working on this for a couple of years now, and while they are not prepared to share details at the moment, Mark says they will be as open as they can along the way. There are a few tidbits to get us started, including word on a new game engine:

I am pleased to confirm that we are, in fact, working on the next Dragon Age game. Not a big surprise to most of you, I know. We have been working on it in some way for about two years now with the bulk of our efforts ramping up about 18 months ago.

Part of that effort has involved you, our fans, and the feedback you’ve provided for Dragon Age: Origins, Dragon Age II, and their DLC. We’ve visited message boards, read reviews, and we’ve gone to events to have direct face to face conversations with some of our most passionate fans. We’ve been listening, and we will continue to listen.

Recently, I said that we didn’t want to talk about Dragon Age III unless we had something to show. I’m trying to stick to that plan and won’t be revealing much today. That said, a lot of information and rumors have surfaced recently and we don’t want to hide from them. There are a BUNCH of things that I really want to share with you but I want to do this right, and doing it right requires some more time.

So here’s what I can confirm for now:

  • The next game will be called Dragon Age III: Inquisition.
  • We won’t be talking about the story of the game today. Though you can make some guesses from the title.
  • This game is being made by a lot of the same team that has been working on Dragon Age since Dragon Age: Origins. It’s composed of both experienced BioWare veterans and talented new developers.
  • We are working on a new engine which we believe will allow us to deliver a more expansive world, better visuals, more reactivity to player choices, and more customization. At PAX East, we talked about armor and followers… Yeah, that kind of customization. We’ve started with Frostbite 2 from DICE as a foundation to accomplish this.

There’s much more to talk about, of course, but it will have to wait until it’s ready for the prime time.

We are going to be as open as we can. We will continue to have a dialogue with you and answer what questions we can. Keep providing us with your feedback. I’m excited about what we are working on and I hope that you will be too. I know this is going to be hard to believe, but it is just as hard for me not to tell you stuff as it is for you to wait.

With thanks for your enthusiasm, and your patience,

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28. Re: Dragon Age III Inquisition Announced Sep 17, 2012, 13:56 Flatline
Verno wrote on Sep 17, 2012, 13:45:
Flatline wrote on Sep 17, 2012, 13:39:
Still, deciding to end a 3 game, 60+ hour saga with the End-o-matic 3000 where you pick, literally, one of three colors and the End-o-matic spits out your appropriately shaded cutscene shows me that Bioware doesn't "get it" any more really.

That I can agree with. They said in the press that you would not just "pick a colored, canned ending from a few choices" and then it turns out...that is exactly what you do. It was so damning that they started closing topics where people reposted the interview. I thought it was a damned shame, they upped the ante with player choice in prior games but needed to actually follow through on the endings to prove the validity of that story telling method.

Pretty much. And you know what's really funny? The three shit decisions is not a bad thing in and of itself. I get that the reapers were supposed to be some BS Nietzsche Ubermensch that operated on a completely different morality plane than the rest of life itself. I get that Shepherd was eventually, essentially making similar decisions, almost on a different morality plane than most people. But the story didn't lead up to that. If most of ME3 brought that to light, and explored the idea better, it would have been a better leadup to the ending. Oddly enough, I feel like *that* story would have required Shepherd to drift away from his crew and friends, even potentially his romance interest (which would have made for some epic roleplay scenes) as his morality becomes more and more alien due to the choices he has to make. Properly done, Shepherd's story could have been a tragedy, with the three shit endings at the end being a validation of the direction and alienation that Shepherd went through.

Edit: In that light, the 3 cutscenes almost fit from a storytelling sense. Having become Ubermensch, the outcome only interests Shepherd empirically, and doesn't require an "in the mud" point of view ending.

Anyway, I still am pretty much done with Bioware. If they knock one out of the park I'll evaluate it on a case-by-case basis.
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