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| [Sep 14, 2012, 10:37 am ET] - Share - Viewing Comments |
The Guild Wars 2 Forum offers notes for a new patch that went live today in ArenaNet's MMORPG sequel (thanks Acleacius). Here are is the change list for the new version:
General
- The Mistfire Wolf skill will now properly unlock for existing characters on an account after upgrading to Digital Deluxe.
- Fixed blocked events and skill challenges.
- Fixed bugs that allowed players to go around map edges.
- A number of items created by using Mystic Coins are now correctly set to level 80.
Story
- Fixed a blocking bug in story chapter “Brute Force.”
- Fixed a blocking bug in story chapter “Research and Destroy.”
- Fixed bugs in story chapters “Forging the Pact,” “Battle of Fort Trinity," "The Ghost Rite,” “On Red Alert,” and “Tower Down.”
World-versus-World
- Score interval increased from 5 minutes to 15 minutes.
- Stonemist Castle points reduced to 35 points from 50.
- Bonus thresholds reduced by half to prepare for one-week matches.
- Castle lord, bodyguards, and capture point for Stonemist Castle moved to the first floor.
- “Harpy Feathers” consumable effect disabled.
- Bridges fixed to make passable for NPCs.
Professions
Ranger
- More fixes to pet commands and AI.
Elementalist
- Signet of Air: No longer has infinite range.
- Whirlpool: Now works underwater in PvE.
- Glyph of Renewal: Resurrection effects of Earth, Fire, and Water now surround the caster, not the target.
Mesmer
- Deception: Movement now allowed after casting underwater.
- Spatial Surge: Improved responsiveness.
- Mind Stab: Improved responsiveness.
Warrior
- Made several more skills usable while moving: Brutal Banner, Compassionate Banner, and Furious Rally.
- Rush: Improved the ability to hit fleeing foes.
Guardian
- Mighty Blow: Added a slight movement distance.
- Bow of Truth: Now usable while moving.
- Defender’s Shield and Honorable Shield: Merged together into the same trait.
- New trait Glacial Heart: Critical hits with a hammer have a 50% chance to chill your target for 4 seconds. This effect can only occur once every 45 seconds.
Thief
- Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%.
Engineer
- Disabled the “stowing” auto-attack to prevent players from getting stuck holding these kits: Bomb Kit, Elixir Gun, Flamethrower, Grenade Kit, Med Kit, and Tool Kit.
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Re: Guild Wars 2 Patched |
Sep 14, 2012, 13:29 |
Verno |
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Trevellian wrote on Sep 14, 2012, 13:19: Since I use Greatswords it's not too bad. I use the Greatsword Training trait in Domination (Reduces all 2H Ability cooldowns by 20%)plus the 5 trait point Illusionists Celerity (20% Illusion ability cooldown reduction) in Illusion. So 6 and 1/2 second cooldown on Mirror Blade and 16 second cooldown on Phantasmal Berserker which makes it very very easy to have 2 Illusions and the Phantasm on a target before it dies, in which case I usually just use Mind Wrack to finish their target off and damage anything else I'm fighting, and then quickly get all 3 Illusions up on the next target... Mind Wrack again... rinse repeat. Cool thanks for the info, I'll give that a shot on the weekend then when I'm messing around with alts. The Mesmer trait lines are a bit daunting to be honest, its hard to get a feel for what builds will be effective so I guess I'll just experiment heavily. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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