Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Guild Wars 2 Sells 2 Million

ArenaNet announces sales figures for Guild Wars 2, saying their recently launched MMORPG sequel has now sold more than two million units:

NCsoft®, the world’s premier publisher and developer of massively multiplayer online games (MMOs) and ArenaNet, developer of the renowned Guild Wars franchise, has announced that the chart-topping MMO Guild Wars 2 has sold more than two million units. Despite temporarily halting first-party sales and replenishing retail stores to maintain an optimal player experience, Guild Wars 2 surpassed the two million sales milestone shortly after turning sales back on.

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

73. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 18:55 NewMaxx
PropheT wrote on Sep 13, 2012, 17:12:
It also does something to restore a lost art in MMO gaming with the support class. I -lurve- support classes, ...

I don't know how I feel about "the trinity" being gone. I think it generalizes classes a bit more than I like, honestly. ...

There's still a lot of people who are trying to force the tank/healer role onto their characters in GW2 with mixed success at best.

I see it as a sort of synergy whereby all professions are technically in a support role. The problems you mention exist in all games with significant hybrids, including WoW to some extent (although I played Vanilla only). The thing is, people WANT to be hybrids, they want their paladins to do DPS, they want their priests to do DPS, and they also want them to fulfill their core roles. The ability to quickly differentiate between these with skill and weapon switching is very important, so what you end up with is a compromise or balance of options.

Your concerns are therefore quite valid and not unknown to the MMO designer. I think GW2 handles this pretty maturely and in an efficient manner. It still needs work - switching needs to be more intuitive and quicker - but again, it's a step in the right direction. I too remember when support was crucial in MMO's, and I miss those days, but I also realize it needs to be natural and casual-friendly in our modern gaming environment. You need to get and maintain a player base, firstly, and adjust the system to their needs while retaining your overall vision.
Reply Quote Edit Delete Report
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
          Email me when this topic is updated.

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


Blue's News logo