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Guild Wars 2 Sells 2 Million

ArenaNet announces sales figures for Guild Wars 2, saying their recently launched MMORPG sequel has now sold more than two million units:

NCsoft®, the world’s premier publisher and developer of massively multiplayer online games (MMOs) and ArenaNet, developer of the renowned Guild Wars franchise, has announced that the chart-topping MMO Guild Wars 2 has sold more than two million units. Despite temporarily halting first-party sales and replenishing retail stores to maintain an optimal player experience, Guild Wars 2 surpassed the two million sales milestone shortly after turning sales back on.

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45. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 14:55 SimplyMonk
 
Alamar wrote on Sep 13, 2012, 14:16:
Other than being new, yay, how is GW2 (or any game) different than what you described?

Without the Holy Trinity, I have no clue what I am supposed to do in any given situation, so that right there is making the game fun for me more so than playing a specific role of the trinity. The unknown and lack of tank and spank for me is invigorating. Now will this eventually wear off as I get a better handle for the game? Sure. Will WvW do a lot to stave that off? Most likely, but the zerg is depressing as it was in Dark Age of Camelot. Luckily you can do without it with the right people.

Honestly, at the end of the day these are just number games. Your health and DPS vs targets health and DPS. The mechanics in GW2 though do a lot for shaking things up though where I am currently distracted and not painfully aware of it like I am when I played WoW. Luckily, with no monthly fee, I've already gotten my $50 worth so anything else is gravy.

Axis wrote on Sep 13, 2012, 14:20:
It could change, I hope it does. But farming for looks, exploring nooks and pvp zerging has an extremely limited fresh feel for most people.

I kinda want this to become an internet meme.

"Explorin' Nooks and Farmin' Looks"

This comment was edited on Sep 13, 2012, 15:01.
 
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