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FTL: Faster Than Light This Week

The Steam Page for FTL: Faster Than Light has word that this indie spaceship strategy sim will be released on Friday, providing a pretty quick payoff for their Kickstarter Campaign from less than six months ago (thanks nin). Here's a reminder of what to expect from the game:

In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. What will you do if a heavy missile barrage shuts down your shields? Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.

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44. Re: Re:Indie Rant Sep 12, 2012, 19:49 Slashman
Yakubs wrote on Sep 12, 2012, 18:41:
Honestly, go back to the world of AAA sequels immediately and never return. Console releases should suit your "taste" perfectly.

Ah yes! The overreacting moron. Where would the internet be without people who don't read entire posts carefully before mouthing off?

I'm not saying that every indie game needs AAA quality graphics. I never mentioned that I want realistic graphics.

I dunno...have you seen Bastion, Orcs Must Die, Shadowgrounds, or Trine? All of those are from the large AAA publishers no doubt.

My point is that there is, for me, a saturation point where I don't need another game with 8-bit looking graphics just because it's an 'indie'.

It isn't a matter of going back to anything. I play all kinds of games. I own Revenge of the Titans, Frozen Synapse, Aquaria and Braid to name a few. That still doesn't mean I want all my indie games to look like they got made for the Atari 2600.

Good frikkin' we have indie elitist snobs!
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