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On Darksiders II Sales

GamesIndustry International has the NPD Group's estimate that Darksiders II sold just 247,000 units in the U.S. in August, saying it reflects how weak game sales have been lately that this still managed to place THQ's action/RPG sequel on the top ten bestseller list for the month. They were unable to get a comment on this from THQ, but have a reaction from analyst Micael Pachter who presumes the game has sold about a million units internationally by now, but that he doesn't think the game will be profitable, saying: "my understanding is that breakeven is greater than 2 million units, so it's not likely to get much higher than that."

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52. Re: On Darksiders II Sales Sep 9, 2012, 17:23 Jerykk
 
PHJF wrote on Sep 9, 2012, 12:54:
Jerykk wrote on Sep 9, 2012, 01:29:
PHJF wrote on Sep 8, 2012, 23:44:
The first game wasn't a sprawling mess filled with fluff content.

If by "fluff content," you mean "more of the same gameplay that you enjoyed in the first game," sure? Because that's what it was. Just more of the same. Same combat, same exploration, same platforming, same puzzle-solving. DS2 just had more of it and a lot of it was optional.

Fighting the same two enemies for twenty hours is the definition of fluff content. The game was longer than they had enough content to fill the time. Exploration in and of itself is fine, except when it leads to chests with a bunch of worthless items in them; I'd rather find a nice gorgon eye in God of War than 20x chests in Darksiders 2. Platforming was way over done this time around, especially given the shit camera and unresponsive controls.

"Same two enemies?" Aside from that being not actually true, DS2 has about as much enemy variety as DS1. Actually, I think it might actually have more. As for loot, there will always be items that are worthless to your particular build. That's how loot works. If you always found awesome items, it wouldn't be much of a loot system. If you find items you don't want, you can either sell them to help pay for items you do want or sacrifice them to make superior possessed weapons. As for platforming, seemed fine to me. I didn't have any problems traversing the environment and I didn't find any of it tedious or difficult to control. Then again, I enjoy platformers and I'm guessing you don't.
 
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