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| [Sep 04, 2012, 09:35 am ET] - Share - Viewing Comments |
Edge Magazine - Assassin's Creed III devs: "Easy mode often ruins games".
"It’s like if I picked up a book and it said, 'Do you want the easy version or the complicated version?' [Game designers] can simplify the language, you know; we can make it two syllables."
Kotaku - Easy Modes Can Ruin Games? Um, No. Thanks nin.
It' just baffling to see that, in the year 2012, there are still people in the video game industry who approach things as though this was the 1980s, and the only games on the market were there to test you. If I don't have to pass a test just to turn a page in a book, or reach the second act of a movie, I shouldn't have to in a story-rich video game either.
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Re: Op Ed |
Sep 6, 2012, 04:13 |
Jerykk |
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Also, it isn't "full autoaim." Remember Doom? That was full auto-aim. Point near something and you hit it. In CoD you at least need to snap to it and then hope you're still enough to hit it. It's auto-aim, but not the "full autoaim" every game prior to Quake had. It's a minor step more in the player's control. And it's necessary, since half the time you have guys so far away that they're 5 pixels high shooting you through smoke so, even if you could make those pixels out, they're obscured anyway. Auto-snap-aim will find and kill them and be the only way to survive. It's idiotic design. Eh, that's a pretty superficial distinction. Yes, you technically have to press a button to make the game automatically aim for you. The difference between that and Doom is that in Doom, you at least had to be aiming relatively close to the target. In CoD, as long as the target is anywhere on-screen, the iron sights will snap to him.
And while it's true that the ADS snapping isn't in MP, there's still a significant amount of aim assist. |
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