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Op Ed

Edge Magazine - Assassin's Creed III devs: "Easy mode often ruins games".
"Itís like if I picked up a book and it said, 'Do you want the easy version or the complicated version?' [Game designers] can simplify the language, you know; we can make it two syllables."

Kotaku - Easy Modes Can Ruin Games? Um, No. Thanks nin.
It' just baffling to see that, in the year 2012, there are still people in the video game industry who approach things as though this was the 1980s, and the only games on the market were there to test you. If I don't have to pass a test just to turn a page in a book, or reach the second act of a movie, I shouldn't have to in a story-rich video game either.

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35. Re: Op Ed Sep 5, 2012, 02:48 jdreyer
 
For me it's all about options and control. Games that have easy modes are offering me control so I can play the game I want to play. A couple of anecdotes.

I loaded up SupCom/Forged Alliance again after four years, played skirmish against the AI and got my ass handed to me. I had forgotten most of the controls, shortcuts, build orders, and strategies, so having an easy mode to go back to to learn all of that stuff again was appreciated and fun.

Back in the day, I had a GF who liked Diablo, but no other games. I wanted to get her into FPSs, but every time she played she freaked out and spazed out, and would give up in frustration. Enter Unreal Tournament, which (to this day) allows you to set the game speed. I set it to 50% (essentially slowing the game down to half speed) so she could learn to navigate the 3D environments, get used to the weapons, learn how to track a moving target, etc. She was up to about 90% quickly (although she never went above that) and had a fun time playing it. I would have never gotten her there without that mode.
 
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"Microsoft is the absent minded parent of PC gaming" - Verno
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