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Op Ed

Edge Magazine - Assassin's Creed III devs: "Easy mode often ruins games".
"Itís like if I picked up a book and it said, 'Do you want the easy version or the complicated version?' [Game designers] can simplify the language, you know; we can make it two syllables."

Kotaku - Easy Modes Can Ruin Games? Um, No. Thanks nin.
It' just baffling to see that, in the year 2012, there are still people in the video game industry who approach things as though this was the 1980s, and the only games on the market were there to test you. If I don't have to pass a test just to turn a page in a book, or reach the second act of a movie, I shouldn't have to in a story-rich video game either.

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30. Re: Op Ed Sep 4, 2012, 19:17 Beamer
 
PHJF wrote on Sep 4, 2012, 19:12:
I would never, ever call it easy, as I found many older PC games much easier (quicksave!) Infinite enemies, 1 hit deaths and a good amount of smoke and darkness outweigh regenerating health and a limited auto-aim (remember, it only autoaimed when you zoomed in, and you had to be motionless to have any accuracy, all of which made you an easy target to infinitely spawning bad guys with incredible accuracy.)

Trial and error doesn't equate to challenge.

Sure it does, it's just cheap challenge. There was still some degree of skill involved, and it never felt as cheap as the end of Far Cry, but it was still cheap. Bad design, but not "easy" design. And unskilled player would not be able to beat the game on the hardest level.
 
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