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| [Sep 04, 2012, 09:35 am ET] - Share - Viewing Comments |
Edge Magazine - Assassin's Creed III devs: "Easy mode often ruins games".
"It’s like if I picked up a book and it said, 'Do you want the easy version or the complicated version?' [Game designers] can simplify the language, you know; we can make it two syllables."
Kotaku - Easy Modes Can Ruin Games? Um, No. Thanks nin.
It' just baffling to see that, in the year 2012, there are still people in the video game industry who approach things as though this was the 1980s, and the only games on the market were there to test you. If I don't have to pass a test just to turn a page in a book, or reach the second act of a movie, I shouldn't have to in a story-rich video game either.
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| 26. |
Re: Op Ed |
Sep 4, 2012, 18:11 |
Mashiki Amiketo |
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It's funny though, that if you look at the most popular mods outside of the usual nekkid bodies, armors, weapons and textures for skyrim, oblivion, and FO3/NV you'll see that they're mods that not only increase the difficulty of the enemies but increase the overall difficulty of things that are in the game itself. Such as hardcore mode.
So there's obviously a draw for not only hardcore, but even a higher level of difficulty. Hell when I played DX:HR I found DX mode stupidly easy, right around normal mode compared to the original DX. |
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-- "For every human problem, there is a neat, simple solution; and it is always wrong." --H.L. Mencken |
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