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| [Sep 04, 2012, 09:35 am ET] - Share - Viewing Comments |
Edge Magazine - Assassin's Creed III devs: "Easy mode often ruins games".
"It’s like if I picked up a book and it said, 'Do you want the easy version or the complicated version?' [Game designers] can simplify the language, you know; we can make it two syllables."
Kotaku - Easy Modes Can Ruin Games? Um, No. Thanks nin.
It' just baffling to see that, in the year 2012, there are still people in the video game industry who approach things as though this was the 1980s, and the only games on the market were there to test you. If I don't have to pass a test just to turn a page in a book, or reach the second act of a movie, I shouldn't have to in a story-rich video game either.
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| 17. |
Re: Op Ed |
Sep 4, 2012, 15:33 |
PHJF |
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I think the general fall of the single player game can be attributed to the lack of skill-based games. As games have evolved for the past decade I've felt less and less in control and more like a passenger on a theme park ride. This is why sandbox games are so fucking popular, they seem to be the only games returning some semblance control to the player. Kind of miss the old days when I was expected to perform perfectly-timed jumps before I could move on to the next level...
Easy mode just exacerbates the problem, but easy mode only exists because there's a market for it. If anything an effort needs to be made to endlessly ostracize people USING it. "Casual" gamers can all go fuck themselves.
Amen to that. In the original Thief games as you upped the difficulty more areas became accessible to you, but there were more enemies and some shadows were missing making sneaking more difficult. Plus the better ammo became much rarer. Painkiller did a pretty good job of it too. Let's see more creativity in difficulty levels please. Don't forget Goldeneye and Perfect Dark. |
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