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| [Sep 04, 2012, 09:35 am ET] - Share - Viewing Comments |
Edge Magazine - Assassin's Creed III devs: "Easy mode often ruins games".
"It’s like if I picked up a book and it said, 'Do you want the easy version or the complicated version?' [Game designers] can simplify the language, you know; we can make it two syllables."
Kotaku - Easy Modes Can Ruin Games? Um, No. Thanks nin.
It' just baffling to see that, in the year 2012, there are still people in the video game industry who approach things as though this was the 1980s, and the only games on the market were there to test you. If I don't have to pass a test just to turn a page in a book, or reach the second act of a movie, I shouldn't have to in a story-rich video game either.
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| 8. |
Re: Op Ed |
Sep 4, 2012, 11:11 |
Creston |
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I don't have a problem with an easy mode in games, but with a large majority of games nowadays, Easy mode seems to be the default. And then they make it harder just by doing the BS "you do less damage, enemies do more damage and have ten times the HP" routine.
I wouldn't mind it if AC3 is harder than the AC2 games, which were pretty easy (apart from quite a few bullshit arbitrary "don't get seen!" mission objectives.) On the flipside, if they hope to attract new players to AC3, making it too hard might turn them off the franchise in a hurry.
I respect the AC3 devs' feeling, but I gotta say that for some games it's nice to have an easy mode.
Creston |
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