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World of Warcraft Patched

Version 5.0.4 is now live in World of Warcraft, adding account-wide achievements, a new world event, AOE looting, BattleTag support, and more to Blizzard's MMORPG. These patch notes have all the details, and there is also this handy version 5.0.4 Survival Guide that tells you more of what you need to know about all this.

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7. Re: World of Warcraft Patched Aug 29, 2012, 00:06 eunichron
nin wrote on Aug 28, 2012, 21:54:
It really REALLY depends on who you talk to. Some wax nostalgic about how vanilla was so much better, how change is bad, et cetera...

Very true words. I came back after a year and a half, and I'm looking forward to the changes and the expansion, as it seems to be more of a shift back to the casual side. And seeing as how I'm not going back to raiding 9+ hours a week, I welcome that. But there's a lot of vocal folks that lament any changes that make the game easier in any way.

It almost seems like Blizzard alternates with expansions, with ones geared towards the hardcore (BC, and to a lesser extent Cata) and ones that encourage more fun and playing with friends over hardcore raiding (LK and now Pandaland).

I'll also say the same thing I said a few weeks ago: The people that have played this game for years and years straight and grumble about the state of things are burnt out. They don't know it (or they're in denial), but they are. I've been in that position, and I've seen a lot of friends go through the same thing. Coming back after a year and a half gone feels like a breath of fresh air.

I was one of those people until I jumped on a 1.11 private server and realized that vanilla really wasn't the best. It was great fun, and I have a ton of fond memories from the game in that era, but it was rough around the edges and needed a lot of refinement. To that regard, TBC was the pinnacle of the game in my opinion. The raid/dungeon design of that era was amazing, and the lore behind them was well done and well presented.

Though I also don't get how people say that Cataclysm was a "hardcore" expansion. As a (former) hardcore raider I thought it was just as easy and dumbed down as WotLK was. It wasn't just tuned for casuals, it was tuned for "bads". It was entirely too forgiving of mistakes, and we saw the introduction of LFR. While LFR gave "casual" players (I say "casual" because many of them I ran into played the game more than I did as a hardcore raider) a chance to see the raids, it was a massive joke. I tried it on a few alts and half the raid was AFK, it required no thought, it was literally push a button to receive gear. The sad part is is that the normal mode raids weren't that much more difficult, and yet for whatever reason people flocked to and praised LFR because raiding was "hardcore" and thus a waste of time (because hey, people that spend 6 hours a day trolling /trade have lives to attend to). On that note the hard mode were just more of the same, just MOAR DAMAGE, MOAR HEALING, nothing really new or interesting about them.

In any case, I canceled my account the day they announced Pandas. I quit the game early this year after my guild finished hard modes. The dungeons and raids have become progressively uninteresting and boring. The lore is a joke, the classes have become so homogenized that no class has any distinguishing qualities other than being DPS, healer, or tank, and they've rehashed content to the point that it almost is like playing vanilla again. I uninstalled it back in February and haven't looked back.
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