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Guild Wars 2 Launches announces the official launch of Guild Wars 2, following a few days of early access to ArenaNet's MMORPG sequel. For those getting underway, this post has links to the game's Online Manual and a tutorial video to help you out. Word is:

Enter the ever-changing fantasy world of Tyria, where you control the story and your actions shape the world around you! With action-oriented combat, deep personal storylines, epic dynamic events, world-class PvP, and no subscription fees, Guild Wars 2 defines the future of online roleplaying games.

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42. Re: Guild Wars 2 Launches Aug 28, 2012, 12:42 Agent.X7
Verno wrote on Aug 28, 2012, 12:36:
Anyways getting back to the game itself, I'm running Dagger/Dagger, Pistol/Pistol on my Thief and it's pretty ridiculous. Its funny because in beta people bitched about Thief being really underpowered but right now they are absurd in PvP. It took me awhile to get past the idea of not having permanent stealth since I was so used to the Rogue play in WoW. Once I got over that and learned to be more strategic with my stealth skills I started having a blast with it.

Pistol/Pistol kiting is really fun and satisfying. My only beef is that if your stealth stuff is on CD then you get messed up pretty easily. I wish the subsystems of the game were a bit more exposed though. I have +condition damage on my pistols so does that increase the duration or the damage of conditions like poison/bleed? I'll have to really watch the combat log tonight and see.

The only class I am really unhappy with is the Necromancer. It is so boring, everything you do is condition damage and your direct damage sucks compared to other classes. Sure you can outlive everything but I feel like I could read a book while playing it.

Yup. I played a lot of Necro is beta, since I knew I didn;t like the class and wouldn't play it at launch. Necro can be the best party healer in game, but damage is BORING. Plus, your pets bite it so quick it's ridiculous.
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