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Guild Wars 2 Launches announces the official launch of Guild Wars 2, following a few days of early access to ArenaNet's MMORPG sequel. For those getting underway, this post has links to the game's Online Manual and a tutorial video to help you out. Word is:

Enter the ever-changing fantasy world of Tyria, where you control the story and your actions shape the world around you! With action-oriented combat, deep personal storylines, epic dynamic events, world-class PvP, and no subscription fees, Guild Wars 2 defines the future of online roleplaying games.

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37. Re: Guild Wars 2 Launches Aug 28, 2012, 12:27 HorrorScope
Verno wrote on Aug 28, 2012, 10:26:
I approach it more like an ARPG with MMO trappings and find it pretty damned fun.

A lot of labelled MMO's are like that. Face it the genre and it's players really struggle with "What is a mmo?". To me all I need is multiplayer RPG's. I can take several variations of it and don't hammer myself into a small segment.

The one thing very different though is you don't have to group running DE's to get rewards. That is very different then ARPG's typically, which are small groups running exclusive content.

GW1 to me played much more like a ARPG, it was basically a 3rd person Diablo. FWIW I think Diablo 3 should have been 3rd person and not overhead, being 2012. But when you only release once every 10 years...

Other mmo's that really strike me as ARPG's: Vindictus, C9 or Dragons Nest. They are basically Diablo in a 3rd person perspective and accepting that, they aren't too shabby. C9 being way too easy though.

This comment was edited on Aug 28, 2012, 12:36.
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