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Orcs Must Die! 2 Booster Pack This Week

Robot Entertainment announces Fire & Water, the first booster pack for Orcs Must Die! 2, saying this will be released on Wednesday to add three new levels and three new Endless Mode conversions to the action/strategy sequel. Here's what to expect:

Robot Entertainment today announced Fire & Water, the first booster pack for Orcs Must Die! 2. The booster pack features three brand new levels and three new Endless Mode conversions that can be played in single-player or with a friend in co-op. Players who download the pack will also find a new array of traps to help them combat terrifying new elemental enemies.

Hellish new Fire Lords and Fire Elementals crumble when killed, leaving behind dangerous Firelings that will hunt the player down and explode when they get too close! Slippery Water Lords and Water Elementals dwindle into pools of water when killed, but don’t count them out of the fight! When Waterlings find dormant puddles, they’ll absorb the stagnant water and grow into new Water Elementals!

War Mages will have access to three exciting new traps to add to their arsenal, as well. The Web Spinner is a new wall trap that ensnares hallways full of passing monsters in a sticky tangle of webs, slowing them down to buy precious time. Ceiling Darts turn your fortress into a temple of doom for orcs, dropping from the ceiling to fire deadly darts in every direction. If the orcs make it past your defenses the first time around, you can give them another dose of pain with the new Floor Portal. Place the floor portal anywhere on the ground. Unsuspecting enemies who step on it will be magically teleported back to the beginning of the level!

The Fire & Water booster pack for Orcs Must Die! 2 will be available on Steam for $4.99 on August 29th.

Fire & Water Booster Pack Features:

  • New Levels to Defend – The fight for survival isn’t over yet! Battle your way through three exciting new levels in single-player or co-op – Traffic Jammed, Double Decker, and The West Wing.
  • New Endless Mode Conversions – Think you’ve mastered Endless Mode? Think again! The Fire & Water booster pack features three new Endless Mode level conversions to hold your ground on – The Library, Double Decker, and The West Wing.
  • Terrifying New Enemies – Prepare for a whole new challenge when you face off against the harrowing new Fire and Water Elementals!
  • Exciting New Traps – Add some deadly new defenses to your Spellbook with the Web Spinner, Ceiling Darts, and the Floor Portal!
  • New Bonus Skull Definition – Can you hold the invading monsters at bay without traps? Prove your mettle by playing exclusively with weapons and you’ll add another bonus skull to the pile at the end of each level.

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16. Re: Orcs Must Die! 2 Booster Pack This Week Aug 27, 2012, 13:21 Beamer
 
Creston wrote on Aug 27, 2012, 12:06:
Beamer wrote on Aug 27, 2012, 11:27:
Ditch the main weapon and go back to the crossbow. Autofire, headshots and headshots-giving-mana. I couldn't imagine some of the levels without being able to stun/headshot ogres for 4-5 hit kills.

I didn't even know the sorceress COULD use the crossbow? Though I have to say the charm ability is supremely overpowered and useful.

Funny, I'm still not 100% certain what a combo is in this game

It's when you kill an orc after he's been affected by 3 or more traps. So if he's on fire from brimstone, walking in a tar pit, being mauled by a grinder, and gets hit from a mace while you're shooting a crossbow at him and there's a lightning storm going on, that's a 6 hit combo. Combos are really the key to scoring in this game (that and killstreaks, but combos are far more easy to pull off.)

Creston

Good to know. I inadvertently get combos, but never create explicitly for combos. And, I suppose, it rewards you for having lower-powered traps.

I typically max out the traps I use as soon as possible and try to let my traps do as much killing as possible to max score. But my scores tend to be mediocre - outside of one that I'm ~750 on (had been ~250, and no clue how I did so well) my scores aren't good. I've been told that scoring and 5-skulling are entirely different skills, so I'm not sure I'll ever go back looking for scores.

I liked the charm, but never put skulls into improving it. I use lightning and crossbow exclusively, except for the final level which forces me to also use ice (stupid lightning bats.) I haven't even tried the crazier weapons like the hammer or the polymorph because I always feel there are better things to put skulls into. I would use the wind belt, but it doesn't blow away ogres (had to insert a word there) like it did in OMD1. It may be something you can upgrade to, but without knowing I'm not trying. I greatly enjoyed pushing them into acid in the original. Maybe I didn't and I'm misremembering, but I'm pretty sure that one of my key strategies was pushing anything that got past my traps back into my traps, and know I killed some wolves by pushing them into lava.

I love this game and could talk about it for hours.
 
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