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Dark Souls Resolution Hack

NeoGAF has version 0.3 of an "internal rendering resolution fix" for the just-released PC Dark Souls: Prepare To Die Edition. This mod addresses the PC ports fixed rendering resolution of 1024x720by intercepting the calls to the DirectX 9 API, and this has apparently been a big success for something whipped up so quickly. Thanks games.on.net via VG247.

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29. Re: Dark Souls Resolution Hack Aug 25, 2012, 03:13 netnerd85
 
The game looks interesting, I don't have it but might get it soon. I already have a 360 gamepad.

Creston wrote on Aug 24, 2012, 21:51:
Developer claims it's impossible to get the game to run in anything but 720p.
Where do they say that?

Creston wrote on Aug 24, 2012, 21:51:
Amateurs on the web get the game to run in better resolutions in approximately 0.04 hours.

http://www.neogaf.com/forum/showthread.php?t=470636
I did not do the entire work for this in 23 minutes. I developed an interception dll framework during this week to prepare for the job. I did the actual work to make the game render at higher res in that amount of time though -- based on the framework -- and spent a few more hours testing and adding the config file.

Please refrain from disrespectful remarks like "lol Japanese development". There are plenty of Japanese developers that deliver technically excellent PC games

So, that's a big incorrect there Creston.

Creston wrote on Aug 24, 2012, 21:51:
Conclusion: Devs are a bunch of utter liars / incompetent morons. (*)

(*) please pick one.

Creston
Conclusion: Creston is full of sh*t and a complete liar and an incompetent moron.
 
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