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Project Copernicus Footage; Details

This trailer shows some environments from Project Copernicus, the MMORPG that 38 Studios was developing before their financial situation drove them out of business (thanks alvador). There are details about this on Mobhunter.com, the blog of Steve Danuser (former Creative Director at 38 Studios), who explains it is an environmental fly-through intended for a milestone presentation that never happened, and goes on to discuss other aspects of the game, such as the plan to make it completely free-to-play. Here's a bit more on what they were working towards:

There’s a lot more I’d like to tell you about the game, such as how our fully planned four-year story arc was driven by player participation. How the theme of choice and consequence permeated our systems, content, and world design. How the choices players made during our chapter-based story arc would cause permanent and lasting changes to each server–changes that could be different from other servers. How expansions to the game world had already been mapped out and were tied into that chapter storyline, so the world would grow in a very organic and logical way rather than feeling like expansions were tacked onto the core game by a new team that was bored with the work that had been done before. How our storyline had a real conclusion–because you can’t tell a great story without an ending.

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14. Re: Project Copernicus Footage; Details Aug 23, 2012, 12:10 bhcompy
 
Jerykk wrote on Aug 23, 2012, 04:15:
Acleacius wrote on Aug 22, 2012, 23:30:
That's a huge problem for most games now days, they spend so much time on architecture and graphics. Then when the game releases quests and the AI are beta at best.

It's bullshit and players get screwed.

AI and quests don't really have anything to do with art. Different people working on different things at the same time. Granted, if less of the budget was spent on art, you could hire more/better AI programmers, designers and writers. However, if you're making an MMO, you really have to create an immersive world that players can spend hours in and that requires a fair amount of visual polish.

Non art items are impacted by art, in a way. CCP had to repurpose the majority of their art team to EVE because it would take forever for good changes to come in to the game because the work was done but the artwork wasn't. Redesigned the graphics engine to allow for advanced shaders, higher poly models, and visible weapon turrets? Cool. All the work is done, but we have no artwork, and we can only do one or two ships per expansion... and there are hundreds of ships. And we're not even talking about the thousands of other ingame assets that need to be updated. Nice.
 
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