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Diablo III 1.04 New Paragon Endgame Detailed

The Diablo III Website announces a new Paragon system for Diablo III which will add new endgame content to Diablo III when the version 1.04 patch goes live for the action/RPG sequel, which is currently expected by the end of this month. This will add 100 paragon levels to player development with new stat and magic find rewards. There's also this forum post outlining how the auction house will be changed in the new version. Here's the outline of how the new Paragon system will work:

  • After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels
  • There are 100 Paragon levels
  • Every Paragon level will reward you with:
    • Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
    • 3% Magic Find and 3% Gold Find
  • In addition, a distinctive increasingly-impressive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown

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39. Re: Diablo III 1.04 New Paragon Endgame Detailed Aug 20, 2012, 21:40 SM0k3
 
only thing I'm impressed with is the Auction House changes, the very limiting search engine really bugged me and the changes really make it actually useful now.

There are a lot of "should of's-could of's" I have for blizzard that would have made the game more enjoyable but it seems the more people that voice these opinions the more in the total opposite direction they go. Maybe they getting right next time....

Mashiki Amiketo wrote on Aug 20, 2012, 21:26:
eRe4s3r wrote on Aug 20, 2012, 20:29:
People where asking for actual content, not pseudo not-random-at-all levels and quest locations always in the same fracking place.
That I can by-far agree with, a random map generator would really seriously help out.

Should have stuck with a more traditional leveling system too IMO. I.e. -- user attributed points as you level so every character could be truly unique. I guess the paragon system was suppose to band-aid this....
 
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