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| 31. |
Re: etc. |
Aug 20, 2012, 14:01 |
SimplyMonk |
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Blizzard never been a great innovator in any sense of the word, but they had a talent for taking a genre and really polishing it up till it shined. Diablo 3 for all its shininess, it a large step back in a number of areas which gives credence to Brevik's words. It didn't have the Blizzard polish or their progression. They were starting fresh and had no clue what they were doing or what worked.
Warcraft 1 was a little shaky. WC2 was a more polished version of it with the lessons they learned. Diablo 1 was a little shaky. D2 was the same level of polish and progression with new tech thrown in. Starcraft 1 was fantastic. SC2 was the same formula. Write a new story, polish and tweak the game play and tech, but don't really do anything unique. WoW was EQ but with WC's story line and done friendlier and with better systems/features.
Warcraft 3 was the only real innovation I saw from Blizzard (unless they took the Hero/Level mechanic from another title I'm not remembering) where they took the time to deliver a unique experience that was unlike anything before. Everything since then has either died in development or has been the same thing we've already seen, just a few steps forward.
Blizzard is a solid developer. They just need to keep the egos in check and focus on building skill and experience. Something I imagine that is harder to due since the Activision merger.
Curious too see how Titan turns out. Something new and genre changing? Or just a polish of something we've seen before.
This comment was edited on Aug 20, 2012, 14:37. |
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