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Gone Gold - Borderlands 2

Gearbox boss Randy Pitchford tweets that Borderlands 2 is gold, following last month's word that the game was complete and on track for its release next month: "Borderlands 2 is now GOLD (360, PS3 EU, PS3 NA, Win PC)! PSN, PS3 JP + others imminent. Official statement to come when all ballots are in." VG247 notes that there is a pretty funny ESRB description for the role-playing shooter sequel:

his is a first-person shooter in which players join rebel forces to take down an oppressive corporation on the fictional planet of Pandora. As players explore open-world environments, they complete missions to gain experience and increase their characters' skills/abilities. Players use machine guns, sniper rifles, flamethrowers, explosives, and weaponized vehicles to kill human-like characters and hostile aliens in frequent combat. Firefights contain realistic gunfire/explosions; injured enemies scream and emit exaggerated splashes of blood. Various weapons result in dismembered limbs or bloody gibs. Some missions depict intense acts of violence: viewing characters getting electrocuted; shooting a man in the face; killing players' incinerating a cult member as part of a ritual sacrifice. The dialogue contains jokes/one-liners that reference sexual material (e.g., “I will hang myself from my own tombstone if in you I can't put my bone,” “If there's anything they love more than getting to second base with their sisters, it's cars,” “Bacon is for sycophants and products of incest.”); during some sequences, players can find and collect adult-themed magazines—though no actual nudity is depicted. One mission requires players to consume three alcoholic beverages from a bar before they can progress. The words “sh*t,” “p*ssies,” and “a*shole” can be heard in the dialogue, in addition to language censored by audible bleeps (e.g., “God-[bleep]-ing-dammit”).

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79. Re: Gone Gold - Borderlands 2 Aug 20, 2012, 20:47 Prez
 
Human beings react to various stimuli. Society similarly churns about in the ocean of stimuli from the single person, to the group, and on up.

By your suggestion can I assume that you are of the mind that 'man lives in a bubble, and nothing external changes the mind'?

I find the direction you are going in interesting, but first I have to take issue with a point you made.

But now we enter a new period where there is an increase in negative stimuli, and decrease in the age it is aquired (en masse, via easily absorbed entertainment)

This is a misrepresentation of reality in my view. Please tell me when in recorded history there was even a close ratio of good to bad stimuli? There is absolutely no such thing as "the good old days"; that's selective memory as viewed through the mind of a nostalgic old person. In every period you can name, bad stimuli outweighed the good (usually in the form of fanaticism and targeted misinformation to control the masses) The only difference today is the sheer magnitude of stimuli society is exposed to is exponentially greater than in the past due to the technical wonders of the digital age and the hunger for media consumption in the information age. I'd say if anything, the ratio of good stimuli is actually closer to the much larger bad stimuli today more than any other time.

There were no videogames in the middle ages, nor comic books, nor hip hop or heavy metal, nor TV or movies. Yet easily some of recorded history's worst mass atrocities were committed in the years between 900 and 1300. That was the enlightened period when forms of inflicting torture on people were devised that I could never fathom using on actual people even after having played Manhunt and its sequel, and when medicine women had to be afraid of being burned alive while tied to a stake if they were too good at their profession. I don't think they had Max Payne 3 back then. That's just one period in history.

This comment was edited on Aug 20, 2012, 20:52.
 
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Goodbye my Monte boy. May you rest in the peace you never knew in life.
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