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On Cut New Vegas Content

A lengthy post on Rusted Logic has interesting details from a user who has done extensive work to restore content to Fallout New Vegas that was cut by Obsidian during development of the action/RPG sequel. His mods to do so can be found here. The post was first written a couple of weeks ago, offering extensive details on cut content, though it was recently edited it to add a clarification that this is not intended as criticism of the developer. Thanks Acleacius.

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17. Re: Out of the Blue Aug 20, 2012, 10:05 jimnms
 
Rigs wrote on Aug 19, 2012, 23:23:
Well, in another post that questions my status as a lifetime carrier of the 'Hardcore Gaming Club' card, I have to ask, what made New Vegas better than the original Fallout3? Personally, I found the original to be...err, a little boring. At least in the beginning. And the fact that everything is a greenish gray/brown...*shudder*...what does NV bring to the table?


=-Rigs-=

I liked both, but NV is better because of what was "under the hood." I loved the DC wasteland setting of FO3 better, and IMO the beginning (not the vault part) was the best part when you're fresh out of the vault with just a pea shooter and the clothes on your back (I took the stealthy route to escape the vault).

What a lot of hardcore Fallout fans didn't like about it (and I agree somewhat, but still consider it a good Fallout game) was that you played a character with a complete life back story. The previous FO games by design were very vague about your past, letting you fill in the details (age, back story, etc.) yourself and roll play how you want. In FO3, you know how old you are, you know your mother died giving birth to you, and during the intro (vault part) you have the little mini quests to setup your character's traits, perks and even karma before the main game begins. SPOILER ALERT: But during the course of the main quest you find out (SST) that a lot of what you thought you knew about your past wasn't true.

What I didn't like about FO3 was that even with the base game (no DLC or mods) it was way too easy to max most or all of your character's skills out, and getting a perk every level you quickly become OP. After you level up to around 4 or so, the dangerous feeling of the wasteland is gone. With the exception of a couple of places, the game scaled the random wasteland creatures to you, so you never run into anything you can't handle.

My first play through of FO3 I tried to put myself in the shoes of the character. What would I do in that situation if I my friend wakes me up and tells me my father left the vault, the guards killed my friend and are coming for me. I'd get the hell out of there and try to find him as fast as I could.

I pretty much stuck to the main quest. I did side quests only if they were on or near the path to main quest objectives, but I did get sidetracked a few times. Early in the game though, you just aren't equipped to run straight into the downtown DC wasteland looking for "dad," so I did stick around Megaton doing a few quests until I had better equipment before moving on.

I remember in my first game when I first came out of the vault it was night. I didn't know what was out there and I didn't know the scale of the map (in FO and FO2 the distances between places on the world map were very far), so I didn't know how far Megaton was from the vault. I made my way down the road to the street with the ruined buildings. I saw the floating eye bot and didn't know if it was hostile, so I crept up on it until I realized it was neutral. I went inside one of the buildings and waited until day. When day came, I saw some people coming, didn't know if they were friendly or bandits, so I stayed hidden in the building. It turned out to be a caravan coming from Megaton. Even though I took the stealthy route out of the vault, I also took everything that wasn't nailed down, so I sold all of my pencils, clipboards and other junk to get a few caps.

Another minor complaint I had about FO3 is that primarily sticking to the main quest leaves a LOT of the wasteland unexplored. I didn't even find dogmeat on my first play through.

I later got the GOTY edition and played through it using some mods that added primary needs (eat, sleep, drink) and make it an overall tougher experience.

FNV is more true to the original Fallout games where there is little back story (you're just a courier from California). The game was better balanced so you couldn't become a master of all skills (at least until the DLC came out raising the level cap) and you only got perks every other level. And hardcore mode! I also like that the bad things in the wasteland didn't scale to you. If you didn't stick to the established paths, especially early on you got killed quick. On my way from Primm to the Mojave Outpost, I saw something up in the hills and decided to check it out. I was greeted by several giant rad scorpions that my weapons wouldn't scratch. I had a few mines on me so I ran dropping mines. They managed to cripple their legs and I got away, just barely. The danger of the wasteland still remained, even at level 25-30. There were still places that were a challenge at higher levels, and if you weren't on good terms with the legion, the assassin squads they sent after you were deadly.

I bought all of the FNV DLC on sale, but I haven't played it with them on yet, so I don't know how much the higher level cap and extra perks effect that though.
 
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