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Spector Calls Out Carmack & Sweeney

Eurogamer hears from famed game designer Warren Spector about the industry, hearing out his stated attempt to "shame" his fellow developers, "specifically John Carmack and Tim Sweeney," into stop designing guns and start designing "non-combat AI," saying: "Can you imagine what games we would have if John Carmack decided he wanted to create a believable character as opposed to a believable gun?" He admits "It doesn't map very well to pushing buttons. It's not what we're doing right now," but goes on to express annoyance that they are not rushing to follow him down this road less travelled:

"I find it annoying where people don't try to solve that problem. But I understand why. It's a very hard problem to solve. One of the reasons I find games like this so appealing as a developer is, at Disney it's hard to make a game like most other companies force you to make. They don't even want you to do a game like that.

"So where I am in my life and my career, I want to explore things like, what does it mean to have a brother? How do you form a family? Disney is a great company to work for if you want to talk about the possibility of redemption, and how important family and friends are to you. Most companies are not interested in that."

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27. Re: Spector Calls Out Carmack & Sweeney Aug 17, 2012, 10:45 sauron
 
Prez wrote on Aug 16, 2012, 11:29:
I actually agree with Spector's main point (though it appears he doesn't quite understand what John Carmack's job has actually been all this time)...

I do as well, and from other posts in this thread it seems I'm not the only one. The best games I've played have been ones with a deep story and believable characters and NPCs. I think a lot of people also feel that way.

The problem with id software is that they have an ace programmer who designs engines, but then they use the new toy to make the same game they made 5 years previously, only shinier. That's why RAGE sucked.

If someone were to take Carmack's work and uses it to add polish to a game with a deep story and excellent AI, it would sell bucketloads. But id never do that - they don't have anyone as talented with game design as Carmack is with engine design.

Bethesda is probably the only mainstream game design outfit I've seen that talk about AI and seem to make a real effort with it. No accident their games sell so many copies. People love the immersion in their designs, and interesting and believable characters are a big part of that.

This comment was edited on Aug 17, 2012, 10:52.
 
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