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More Diablo III 1.04 Details

A post on the Diablo III Website has more on planned changes in the upcoming version 1.04 patch for Diablo III, outlining how they will change the Legendary items in Blizzard's action/RPG to help them better live up to that label. This includes the addition of new affixes and they go on to describe their hopes that this will introduce more build diversity to the game. They also explain the ill conceived planning that made legendaries "kind of crappy," and how they are looking to de-crappify them going forward. They also talk about how this will impact set items (which are also legendary items themselves), and offer this video showing how the artists have been working to make these items have cooler appearances.

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42. Re: More Diablo III 1.04 Details Aug 16, 2012, 09:27 Verno
 
The item drop rate in Diablo 2 wasn't wonderful either in terms of finding useful things consistently. The game had a shitload of dupes and stuff bloating everything up, tons of MP games were just dudes dropping duped items everywhere on the ground.

Where Diablo 2 differed was that you at least got a large variety of set, unique and rare drops that you could mix and match on different characters. Stuff that wasn't immediately useful could at least be saved for set completion and use on a different character. That is another problem with Diablo 3, there is no reason to roll other characters (one for each class mostly) due to both the skill system being so simplistic and respecs. Even with the respec tokens in Diablo 2 (patch 1.13) you still could build wildly different characters with attributes and make further use of different items.

Items in Diablo 2 lasted a lot longer too due to the way the items and the games skill system interacted. Diablo 3 is more like an MMO game where you replace things regularly which kind of blows. There is no way to advance your character without doing so due to the way they neutered the skill/attribute systems.

This comment was edited on Aug 16, 2012, 09:32.
 
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