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Guild Wars 2 Stress Test Today

The Guild Wars 2 Facebook Page announces plans for a four-hour stress test today for Guild Wars 2, though this may not be a smooth experience due to how they are doing this (thanks VG247). Here's word:

We will be conducting a stress test on Thursday, August 2 from 12:00 Noon PACIFIC Time to 4:00 PM PACIFIC Time.

Unlike previous stress tests, we will be actively working on the game during the event, so you might experience connectivity problems or discover features that are not working as designed. Any issues you experience are a result of the rigorous conditions of the stress test, and are in no way representative of the state of the game at launch. By participating in this stress test, you’re helping us make Guild Wars 2 a better game. Thanks for your cooperation—we’ll see you in-game! ~RB2

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76. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 17:42 OpticNerve
Axis wrote on Aug 3, 2012, 16:55:
From all of the various GW fansite forums and gaming sites, a big majority seem to like the changes that GW2 had and seem to understand that GW1 and GW2 are different games, as in, one's a multiplayer RPG and the other is an MMO. Somehow you don't seem to understand that.

1) - Comprehension is the key here. As I and Arenanet have said before, the reason why they bring up new blank forums and take them down after a week of every BWE is so that they can find all of the important must-have bugs, feedback and issues that they need to work on or improve for each and every single BWE. If they constantly left up the forums, it would be a huge jumbled mess and would make their job that much harder. It's an actual beta where they've found issues, bugs and balances and have actually worked on fixing them and adding in new QoL features. Do you think they would do the same thing when GW2 is released where they'd randomly open and shut down forums on a whim? Get some common sense here, jeez.

2) - Kind of shows how little you know really. In most cases, it was always the opposite of what you've said. GW1 isn't hard to start with. You do exactly as you've said: jump in, kill shit and continue on with the campaign story. PVP is a little more convoluted but it doesn't take that long before you can jump in and kill other players.

For GW2, it's been well-known in the beta that GW2 can be overwhelming and confusing at first for many new players. That's why they implemented Tutorial Tooltips in the last two BWEs to help ease new players into the various features of GW2. And they STILL need to add more introductory Tooltips for certain features such as the Mystic Forge, buying/equipping mining tools, etc.

3) & 4) - There weren't any questions to answer on my end. I asked you a specific question based on your quotes of,
Axis wrote on Aug 3, 2012, 12:19:
Get this, clear that, run here, get experience, jump in a group of dudes fighting some big monster, get more experience. Now I don't have a problem with that, that's what MMO types are. But it's NOT REVOLUTIONARY, Unique, engrossing, or requiring anything more than just being there."
Axis wrote on Aug 3, 2012, 12:19:
this bland formula is repeated until endgame. So you better totally love this worn out MMO formula, because it doesnt change at all - ever.
How exactly is this different from GW1? The only big change in the later levels of GW1 was the Heroes system and that didn't come into play until the Nightfall campaign introduced it.

Your 4th post here is very odd because it sounds like you're solely describing PvP in regards to,
Axis wrote on Aug 3, 2012, 16:55:
...going head to head on teams
And yet most of your complaints were about GW2's PvE or weaponskill system and didn't delve much at all about PvP or WvWvW.

5) - And yet again, you didn't answer my reply with why you think Guild War 1's broken skilldeck system (only a small handful of useful skills compared the a big chunk of worthless skills) is somehow better than GW2's always useful weaponskill system combined with Traits and Utility Skills?

Now I have a few questions for you. You keep alluding at how you're some sort of Guild Wars 1 specialist so give me your character name and we can all see how far you went in GW1 at

And you seem to imply that you've played in the Guild Wars 2 betas or stress tests. Which classes did you play? Up to what level? What Weaponsets did you use? What game modes did you try out? If you've actually played it, what is the quickest way to reach Lion's Arch in GW2 from anywhere?

Why do I have this distinct feeling that you're basing your opinions of GW2 on stuff you've either read or seen in videos or that you've played one of the BWEs for an hour or so and jumped to the quick conclusion of, "less skills = crappy game."

This comment was edited on Aug 3, 2012, 17:59.
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